Wayfinder's Guide to Eberron

(Nancy Kaufman) #1

138 CHAPTER 6 | TAVICK’S LANDING QUARTER


Tavick’s Landing Quarter .........................................

If you come to Sharn by land or air, you’ll enter
the city through Tavick’s Landing. The quarter
took on a martial aspect during the Last War,
and this can still be felt today. On the positive
side, the Watch Commander Iyanna ir’Talan has
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local garrisons of the Sharn Watch; this is one of
the few districts where the Watch is both helpful
and competent. On the downside, citizens of any
nation that fought against Breland during the
war may be greeted with suspicion or hostility.

UPPER TAVICK’S LANDING
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housing, skilled services, a luxurious mercantile
district, and even an entire district—Sunrise—
devoted to the [MZ^IV\[of the nobles. Services
and lodging in Sunrise are poor to modest, as
opposed to the wealthy to aristocratic goods
found elsewhere in the district. During the war,
fears of attacks by foreign agents resulted in the
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adventurers.


  • The soldiers of House Deneith have full
    authority to act as agents of the Sharn
    Watch within Upper Tavick’s Landing,
    and a hundred elite Blademark mercenaries
    maintain checkpoints at the district’s edges.

  • You need a license to carry a weapon in
    Upper Tavick’s Landing. This costs only 5
    gp, but you’ll have to plead your case to a
    clerk; it’s generally understood that this is
    a tool to keep undesirables out of the ward.
    Any Blademark or member of the Watch
    can demand to see your license and may
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  • You also need a license to cast spells in the
    ward. This costs 10 gp and you must specify
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    levied for any unauthorized use of magic.

    • Inhabitants must dress “in a manner
      that upholds the solemn dignity of this
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      the Watch can choose how to interpret
      this. Typically, armor is considered
      inappropriate unless you’re tied to House
      Deneith, the Sharn Watch, or you’ve served
      with the Brelish military. Anyone held to be
      in contempt of this law is escorted out.

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      up to 5 gp and temporary expulsion from
      the ward.
      For those willing to put up with these restrictions,
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      Wyredd’s Spirits is the best source for wine in
      Sharn. The Crystals of Denion buys and sell rare
      magic items, though it only has a handful of such
      items at any given time; it also sells expensive
      magical works of art. Transmutation is the name
      of a renowned beauty salon. House Deneith
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      in the Copper Arch district. To get licenses for
      weapons or spellcasting, you’ll have to go to the
      courthouse in the Twelve Pillars district.




MIDDLE TAVICK’S LANDING
In contrast to the upper ward, Middle Tavick’s
Landing welcomes travelers and tourists. There’s
a host of lively taverns and excellent inns.
The Cornerstone is a massive arena that hosts
everything from circuses to aerial jousting. The
Deathsgate district caters to adventurers, much
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the Deathsgate Guild has a dark reputation,
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adventurers. House Jorasco has a large house of
healing in the ward, and House Deneith has a
recruiting station for would-be mercenaries. The
Graywall district has deep roots in Karrnathi
culture that predate the Last War, and Slogar’s
and The Bloody Mug are places where you
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Tavick’s Market is one of Sharn’s main market
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