Wayfinder's Guide to Eberron

(Nancy Kaufman) #1

146 CHAPTER 6 | CRIMINAL ACTIVITIES IN SHARN


THE TYRANTS



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    primarily changelings and doppelgangers.

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    blackmail, and fraud.

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    The Tyrants are forgers and grifters, specialists
    in deception and the acquisition of information.
    The majority of the Tyrants are changelings, who
    use their shapeshifting abilities to fool marks and
    acquire secrets. There are magewrights among
    the Tyrants who can permanently alter your
    appearance. So, the Tyrants can steal someone’s
    identity, but they can also provide a fugitive with
    a new life.
    The Tyrants are an enigmatic organization.
    They act to protect the changelings of Tavick’s
    Landing and they pursue schemes that generate
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    never use and, sometimes, even provide
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    it themselves.
    They have an longstanding truce with the
    Boromar Clan and remain neutral in the current
    struggles.
    Having a connection with the Tyrants gives
    you access to expert forgers—and could provide
    you with unexpected secrets. One of the tricky
    issues with the Tyrants is that many of its
    members maintain shared identities. A particular
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    take it on from day to day. So if you have a
    contact in the Tyrants, the contact you meet
    seems consistent, but you may actually be
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    meet with the organization.


OTHERS
The four organizations mentioned here are the
ones people have heard of. The Boromar Clan
is well known in Sharn. The Tyrants have been
around for centuries and are often considered an
urban myth by people who haven’t encountered
them. Daask and House Tarkanan have both
appeared within the last decade, but both are
known to anyone who’s spent much time in the
lower wards.
These are the major players in Sharn’s
underworld, but there’s a host of minor players.
Both the Boromar Clan and Daask support
a number of smaller gangs and criminal
organizations, and it may not be immediately
obvious who a gang is working with. And there’s
always new people looking for opportunities,
who haven’t yet been noticed by the Boromars.
So, this is a partial list. Don’t assume you know
everything about crime.

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A psychoactive liquid that smells and tastes
like your favorite beverage, essence of
dreamlily is a Sarlonan opiate. First imported
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the most commonly abused illegal substance
in Sharn. Dreamlily dens can be found
across the lower wards.
Dreamlily causes disorienting euphoria and
remarkable resistance to pain. While under
the effects of dreamlily you are poisoned;
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you drop to 0 hit points without being killed
outright, you drop to 1 hit point instead.
A dose of dreamlily typically costs 1 gp,
and the effects last for one hour. However,
there are many varieties, and this may affect
the duration or the price.
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