Wayfinder's Guide to Eberron

(Nancy Kaufman) #1
CHAPTER 6 | A QUICK SHARN STORY 155

A Quick Sharn Story .................................................

Use these tables as inspiration for the weary DM
who needs to put together a story in a hurry.
Don’t feel bound to use any of these details
exactly as presented—this is purely a source of
ideas. The Villain table suggests an archetype
along with an organization; consider both as
as possibilities. A local crimelord could be tied
to House Tarkanan or the Tyrants instead of
Daask. The sinister cultist could be a priest of the
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Make every story your own!


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1d8 WůŽƚ,ŽŽŬ
1 One of the PCs is nearly crushed when
a man falls from a high bridge, striking
the ground near them and dying
instantly. He’s carrying a sealed bag
of holding and the badge of an agent
of the Argentum, a Thrane agency
dedicated to the retrieval of dangerous
ĂƌƟĨĂĐƚƐ͘
2 The PCs are caught in the middle of a
ƉŝƚĐŚĞĚďĂƩůĞ͙ĂŶĚƚŚĞLJĚŽŶ͛ƚŬŶŽǁ
the people on either side.
3 dŚĞWƐŶŽƟĐĞĂĐŽƌƉƐĞŝŶĂŶĂůůĞLJ͙Ă
ĐŽƌƉƐĞƚŚĂƚůŽŽŬƐĞdžĂĐƚůLJůŝŬĞŽŶĞŽĨƚŚĞ
player characters.
4 A former comrade in arms shows up.
She’s badly injured, and her enemies
are right behind her.
5 A gargoyle courier delivers a
mysterious package.
6 A delirious street preacher has an
ĂƉŽĐĂůLJƉƟĐǀŝƐŝŽŶĐŽŶĐĞƌŶŝŶŐŽŶĞŽĨ
the player characters.
7 The PCs discover a bound-elemental
ĞdžƉůŽƐŝǀĞĚĞǀŝĐĞŝŶƚŚĞŝƌƋƵĂƌƚĞƌƐ͘dŚĞLJ
ŚĂǀĞƚŚƌĞĞƌŽƵŶĚƐƚŽŇĞĞŽƌĂƩĞŵƉƚƚŽ
disarm the device.
8 A skycoach crashes through the wall.
/ƐƚŚŝƐĂŶĂƩĂĐŬ͕ŽƌƚŚĞƌĞƐƵůƚŽĨ
sabotage?

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1d12 sŝůůĂŝŶ
1 A dragonmarked baron
2 An eccentric noble (Aurum)
3 A local crimelord (Boromar Clan)
4 A nefarious necromancer (Emerald Claw)
5 ƐŝŶŝƐƚĞƌĐƵůƟƐƚ;ƌĂŐŽŶĞůŽǁͿ
6 A misguided paladin (Silver Flame)
7 A clever doppelganger (Tyrants)
8 A vengeful warforged (Lord of Blades)
9 A possessed innocent (Dreaming Dark)
10 An oni mastermind (Daask)
11 ŶĞŶŝŐŵĂƟĐƌĂŬƐŚĂƐĂ;>ŽƌĚƐŽĨƵƐƚͿ
12 A disguised dragon (The Chamber)

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1d10 WůŽƚ
1 Arrange a dangerous alliance.
2 ĐƋƵŝƌĞĂƉŽǁĞƌĨƵůĂƌƟĨĂĐƚ͘
3 Assemble and use a magical weapon.
4 Defeat a rival.
5 Open a planar portal.
6 ^ƵŵŵŽŶĮĞŶĚƐŽƌƵŶĚĞĂĚ͘
7 Overthrow a peer or superior.
8 Cause a riot in the Cogs.
9 Start a war between two allies.
10 Collapse Skyway or one of the towers.
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