Wayfinder's Guide to Eberron

(Nancy Kaufman) #1
CHAPTER 6 | THE STREETS OF SHARN 157

The Streets of Sharn ..................................................

The player characters are making a trip from
Lower Dura to Upper Menthis. What happens
along the way? The tables on the following pages
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you might encounter while wandering around
Sharn. These could be used as pure color, or you
could expand any one of these ideas to spark a full
scene if the initial situation attracts the players’
interest. Not every result from the table needs
to be the beginning of something in your story.
Simply showing that Sharn lives and thrives
around the players’ characters—that it’s full of
stories happening all the time—helps bring the
city to life for everyone.
Use these tables as sources of inspiration. They
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results to be a better match for any ward.


BEHIND THE RESULTS
The entries in the following tables depict things
that adventurers in Sharn might encounter
by chance or happenstance. Each of these is
an immediate, visible part of someone’s life in
Sharn. Each entry also has room to imply or
imagine backstory or history—and to encourage
players to ask “What happens next?”
What happens next depends on their
involvement. What led up to this moment is fuel
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and character. Consider answering one or more
of these questions to add another dimension to
each entry in the table:


  • Where did participants in this moment start
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  • Why aren’t other locals participating?
    What’s complicating things here?

  • What do participants in this moment hope
    will happen? What are they afraid might
    happen? Why now?

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