Wayfinder's Guide to Eberron

(Nancy Kaufman) #1

30 CHAPTER 2 | KARRNATH


Karrnath ....................................................................


Capital: Korth
Noted for Ale, dairy, glass, livestock, lumber,
paper, textiles; undead, martial discipline

The people of Karrnath are stoic and grim.
Karrnath is a nation of storms and long winters,
and Karrns are accustomed to enduring hardship
without complaint.
First and foremost, Karnath is known for
its military tradition. Strength, strategy, and
discipline are the core values of Karrnath.
?PQTM3IZZVI\P¼[[WTLQMZ[UIaJM\PMÅVM[\QV
the Five Nations, they lack the magical support
of Aundair or Thrane, which evened the odds
during the Last War. Nonetheless, Karrns are
proud of their martial history, and most are
convinced that they would have eventually won
the Last War.
3IZZVI\P[]ٺMZMLI[MZQM[WN[M^MZMNWWL
shortages and plagues early in the Last War. This
caused the king to embrace the Blood of Vol as
the national religion. The priests of this faith
bolstered Karrnath’s forces with undead. The
current King, Kaius ir’Wynarn III, broke ties
with the Blood of Vol and has stopped creating
VM_]VLMILJ]\3IZZVI\P[\QTTPI[I[QOVQÅKIV\
number of skeletons and zombies in service.
Many Karrns still follow the faith of the Blood of
Vol and approve of the use of undead, but just
as many feel that this disgraces Karrnath’s proud
UQTQ\IZaPQ[\WZa°IVL\PI\\PMVMKZWUIVKMZ[
themselves might have been responsible for the
famines and plagues.

INTERESTING THINGS ABOUT


KARRNATH



  • Rekkenmark Academy is the premier
    military institute in Khorvaire; prior to the
    4I[\?IZITTWN/ITQNIZ¼[WٻKMZ[\ZIQVMLI\
    Rekkenmark.

  • The Sovereign Host has regained its place
    as the dominant religion of Karrnath, but


there is still a strong following for the Blood
of Vol. Atur, the so-called “City of Night”,
is the faith’s stronghold in Karrnath.


  • The Nightwood is a massive forest with a
    close tie to the Plane of Mabar. Monsters
    and undead sometimes slip out of the
    Nightwood to threaten the surrounding
    regions.

  • The laws of Karrnath are harsher than
    those of the other Five Nations, closer to a
    state of martial law.

  • King Kaius III is a strong proponent of
    peace, but many of the local warlords are
    certain Karrnath could and should unite
    Galifar, and there are whispers of a coup.


KARRNATHI CHARACTERS
Karrns are somber folk, and generally disapprove
of extravagance or excessive shows of emotion.
As you develop a Karrnathi character or NPC,
consider the following.
Military Service. Karrns have a strong
tradition of military service, and soldier or sailor
are appropriate backgrounds for any character.
The laws of Karrnath are harsh, and criminals
IVLKPIZTI\IV[PI^MILQٻK]T\\QUMPMZMPM
Martial Adept feat is a way to give a character a
strong sense of military experience.
Martial Tradition. Karrnathi tradition
emphasizes teamwork, focus, and force. Heavy
armor and weapons are prefered. Battlemasters
and Champions are both sound archetypes for
ÅOP\MZ[_PQTM3IZZVI\PQ_QbIZL[IZM\aXQKITTa
Evokers or Necromancers. Heavy Armor Master,
Sentinel, and Tough are all logical feats for
Karrnathi warriors; Polearm Master or Shield
Master are also appropriate, depending on
personal preference.
The Dead. Undead soldiers have served in
Karrnath’s armies for decades. How do you feel
about the undead? Are you a follower of the
Blood of Vol who considers the undead to be a
practical tool? Do you have a relative or friend
currently serving? Or do you despise the Blood of
Vol and the use of necromancy?
Free download pdf