Wayfinder's Guide to Eberron

(Nancy Kaufman) #1
CHAPTER 2 | THE LHAZAAR PRINCIPALITIES 31

The Lhazaar Principalities ........................................


Capital: Regalport
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pirates


This loose confederacy of pirate lords, merchant
princes, and sea barons holds the northeastern
coastline of Khorvaire and the many islands
scattered across it. While they were recognized as
an allied nation under the Treaty of Thronehold,
the Principalities are a loose alliance. Each island
domain has its own traditions, values, and goals—
and each has a long list of vendettas and feuds
with other princes. Beyond this, anyone who can
win the support of enough ships and people can
claim a principality; if you want to establish your
own tiny kingdom, this is the place to do it.
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During the Last War, they served all nations as
privateers and engaged in piracy on the side.
With the end of the Last War they’ve largely
returned to the merchant trade, but there are still
pirates on the open seas.
The Lhazaars value their independence. This
is a place where anyone can rise to captain a
ship or even seize a principality. Leadership
is something earned, not given. High Prince
Ryger ir’Wynarn of Regalport seeks to forge
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which he gave himself the title of “High Prince.”
But so far, the other princes have rejected his
proposals for a greater union.
There are principalities devoted to the Blood
of Vol and a few that favor the Sovereign Host.
Beyond this, the Lhazaar show little enthusiasm
for religion, though many will curse the Devourer
when a storm comes.


INTERESTING THINGS ABOUT LHAZAAR



  • The Lhazaar Principalities have the largest
    changeling population in Khorvaire. Many
    of these are concentrated in the Gray


Tide, a domain founded by changelings.
However, changelings are found across the
Principalities and the Lhazaar are generally
used to them.


  • The Wind Whisperer principality includes
    a number of half-elves with the Mark of
    Storm—excoriates and foundlings with
    no tie to House Lyrandar. The Wind
    Whisperers want to obtain airships, by any
    means necessary.

  • Dreadhold is an infamous island prison
    maintained by House Kundarak. Said to
    be inescapable, Kundarak houses both
    infamous criminals and mystical threats.


LHAZAAR CHARACTERS
As you develop a Lhazaar character or NPC,
consider the following.
Seafarers and Swashbucklers. Most
Lhazaar spend more time at sea than they do
on land. Sailor is an appropriate background
for any Lhazaar, but you can also ask your DM
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people with little concern for the law, so
charlatan, criminal, entertainer, and folk hero
are all strong backgrounds.
Local Customs. Each principality is unique.
Each has its own martial traditions, fashions,
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your principality. Your dwarf barbarian could
be one of the savage Cloudreavers. Your dashing
swashbuckler rogue could be a colorful Wind
Whisperer. The Bloodsail elves have a strong
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your elf wizard. There are many principalities,
and you can always work with your DM to
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Big Dreams. Whatever their circumstances,
the people of the Principalities are always looking
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forgotten treasure hoard? To command your
own ship? To take your place as a prince? Think
big, and chase your dreams.
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