Wayfinder's Guide to Eberron

(Nancy Kaufman) #1
CHAPTER 2 | Q’BARRA 33

Q’barra ......................................................................


Capital: Newthrone
Noted for Eberron dragonshards, rare herbs


Q’barra is a young nation on the edge of
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danger and opportunity. During the golden age
of Galifar, no human ever bothered to cross the
Endworld Mountains to explore the vast jungle
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settlers came to Q’barra in search of a new home
far from the war. As this settlement expanded,
the settlers discovered massive deposits of
Eberron dragonshards. Over the last decade,
a wave of prospectors, wandslingers, refugees,
and fortune-seekers have descended on Q’barra,
along with brigands, deserters from the war, and
all manner of criminals and opportunists.
There’s one small complication: Q’barra
is home to a number of ancient civilizations
humans know nothing about: the lizardfolk of
the Cold Sun Federation, the dragonborn of
Ka’rhashan, and the confederacy of the Poison
Dusk. Most settlers know very little about
these cultures, and collectively refer to them as
“scales.” King Sebastes ir’Kesslan of Newthrone
has established a treaty with the Cold Sun
Federation, but communication has always been
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break the terms of the treaty. There have been a
number of clashes with the scales and many here
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Q’barra is split into three main regions. New
Galifar is the original colony; it has a feudal
structure and holds to the laws of the Five
Nations. Its capital city of Newthrone is the
largest city and port in Q’barra. To the north,
Hope is a collection of small mining towns. In
Hope, the law goes only as far as the people
willing to enforce it. And beyond these human
regions lie the unexplored lands of the scales.


INTERESTING THINGS ABOUT Q’BARRA



  • There are ruins in Q’barra tied to the Age
    of Demons. So far the settlers know little
    of the history of this region, but the Poison
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  • House Tharashk has a strong presence in
    both Hope and New Galifar. Tharashk
    is the primary buyer of Eberron
    dragonshards, and also runs its own large-
    scale mining operations.


Q’BARRAN CHARACTERS
Q’barra is home to the settlers and prospectors
from the west—mostly humans but including
members of all races found in the Five Nations.
It’s also a possible origin for dragonborn and
lizardfolk characters.
Settlers. Q’barra is an excellent place to
explore some of the traditional archetypes of the
classic Western. As a paladin, you could be a
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mining village. Your cleric could be the town
preacher. As a sorcerer or bard with a criminal
background, you could be a dashing wandslinger
looking for trouble and gold. Q’barra can be a
land of opportunity for newly freed warforged
and Cyran refugees in search of a new home.
Lizardfolk. The lizardfolk have a primitive
culture that blends druidic traditions with the
beliefs of the Silver Flame. You may have been
sent to study the softskins—to learn about
them and potentially serve as an envoy for your
people. Alternatively, you could be following a
personal vision.
Dragonborn. The dragonborn live amid the
remnants of ancient glory. They have a proud
martial tradition, and a number of dragonborn
have ventured west in search of worthy
challenges. If you follow this path, you might
have served as a mercenary in the Last War.
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