Wayfinder's Guide to Eberron

(Nancy Kaufman) #1

38 CHAPTER 2 | ZILARGO


Zilargo .......................................................................


Capital: Korranberg
Noted for Gnomes, alchemy, education,
elemental binding, entertainment, precious stones

Zilargo is the homeland of the gnomes, and
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streets are bright and clean. The universities and
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seems happy and helpful, and crime is all but
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of intrigue and blackmail that are often invisible
to human eyes. And below that lies The Trust,
a ruthless secret police force that eliminates any
threat to society.
Zilargo isn’t a tyranny. Each major city has a
democratically elected ruling council and a seat
on the Triumvirate that governs the nation; the
Trust reports to the Triumvirate. The Zil gnomes
built this system, and they are quite happy with
it. Their streets are safe, and as long as you play
by the rules of the game, the Trust won’t target
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preemptive assassination to be terrifying, but the
Zil actually trust the Trust.
Every Zil gnome is in a web of intrigues. This
is condoned by the Trust, as long as no laws are
broken and the state itself isn’t threatened. It’s
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gnome out of a jewel mine—as long as this is
accomplished through cunning, negotiation, or
deception rather than violence or outright theft,
and as long as the mine stays in Zil hands. The
same applies to adventurers planning schemes
in Zilargo: violence will get one targeted by the
Trust, but QV\ZQO]Mis perfectly acceptable.
The Trust itself is a network of spies and
assassins. Most agents of the Trust simply pass
information through dead drops; some estimate
that a third of the nation works for the Trust
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threat, it acts preemptively. If a problem can be
solved without violence—by sharing a piece of
information, or a whispered warning sent via

UM[[IOM—that’s what they’ll do. But the Trust
won’t hesitate to eliminate a threat, whether with
poison, spell, or a blade. Typically, a target will
never even see the agent that kills them.

INTERESTING THINGS ABOUT ZILARGO



  • The Library of Korranberg is considered to
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    of Khorvaire.

  • The Korranberg Chronicle is the leading
    source of news in the Five Nations, and
    gnome chroniclers travel across Khorvaire
    in search of stories.

  • The major cities of Zilargo have temples
    and shrines dedicated to every religion.
    Most Zil explore a few faiths before settling
    on one; others practice multiple religions.


ZIL CHARACTERS
As you develop a Zil character, consider the
following things, along with the suggestions in the
Gnome section in chapter 3.
Family Ties. In a nation shaped by intrigue,
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and for the Zil, that’s family. Unless you’re an
orphan, discuss your family with your DM.
What’s their business? Who’s your favorite
relative? Are you currently involved in any family
schemes? Family members may call on you for
help over the course of your adventurers, but
they can also be a resource for you.
Knowledge and Power. The Zil prize
knowledge above all else. Sage is a suitable
background for any Zil; charlatan and spy are
IT[WIXXZWXZQI\MZMÆMK\QVO\PMQZTW^MWNQV\ZQO]M
Classes that specialize in melee combat are rare
among the Zil. Rogues, bards, wizards, and
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One unusual option is to play a warlock whose
pact is with the Trust itself. You receive your
orders telepathically. Your class abilities can
ZMÆMK\[XMKQITQbML\ZIQVQVOWZOZIV\MLIJQTQ\QM[ ̧
the magical equivalent of super-spy gadgets!
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