Wayfinder's Guide to Eberron

(Nancy Kaufman) #1

4 THE WAYFARER’S GUIDE TO EBERRON


INTRODUCTION CONTENTS


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E


BERRON WAS BORN IN 2002 WHEN
Wizards of the Coast launched
a worldwide search for a new
campaign setting. I imagined a
world of swashbuckling adventure
and dark fantasy, a place where magic formed
the foundation of civilization. Over the course of
the next year I worked with a team of amazing
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that core idea, and the end result was the -JMZZWV
+IUXIQOV;M\\QVO In the years that followed, a
host of authors, designers, and dungeon masters
across the world have continued to expand and
explore this setting.
<PQ[JWWSJZQVO[-JMZZWV\W\PMÅN\PMLQ\QWVWN
DUNGEONS & DRAGONS, providing an overview
of the core themes of the setting and the rules to
connect them to current campaigns. It explores
the continent of Khorvaire and the great city of
Sharn. <PM ?IaÅVLMZ¼[/]QLM provides ideas and

hooks for compelling adventures, as well as an
appendix with a list of sources you can use to
learn more about the setting.
Bear in mind: this book presents Uavision
of Eberron. This is the world I run at my own
table, and the way that I’ve converted its ideas
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is presented for playtesting and to spark your
imagination. The game mechanics are in draft
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JaÅVITOIUMLM[QOVIVLMLQ\QVO<PMaIZMV¼\
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D&D Adventurers League events. If Wizards of
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appear in a D&D book. Beyond that: Eberron
is aW]Zworld as much as it is mine. I hope that
this book provides you with
inspiration, but don’t
be limited by my
ideas or decisions.
Think of this
as something
you can
build upon,
not a codex of
absolute law.
Welcome
to Eberron:
let’s explore!
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