Wayfinder's Guide to Eberron

(Nancy Kaufman) #1

44 CHAPTER 2 | THE MAGICAL ECONOMY


The Magical Economy .............................................


With this general understanding of the sort of
magic that’s found in the world, here’s a closer
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COMMUNICATION
The Couriers’ Guild of House Orien runs a
standard postal service, delivering messages by
horse and lightning rail. Sending a letter to a
central station in a major city costs a few copper
pieces. A direct delivery within a city could run
up to 5 sp. Sending a large or unusual package—
or a rushed delivery—costs considerably more.
Should you need to send a message more
quickly, you’ll turn to the message stations of
House Sivis. The basic tool is the [XMISQVO[\WVM,
which allows a dragonmarked operator to send a
short message to any other [XMISQVO[\WVM. Sending
a message through the stones costs 1 gp for
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minute for every ten miles between the station
and the destination. The gnomes at the receiving
station will transcribe the message; for an extra
gold piece, they’ll have a courier deliver it to
the intended recipient. Most large communities
will have a message station, but small villages or
frontier towns may not.
The [XMISQVO[\WVMnetwork is the backbone of
communication, but if it’s not fast enough, there
is one more option. A Sivis enclave UQOP\have a
heir who can perform [MVLQVO, which can send a
message instantly to any Sivis station—and even
allow a response, if the recipient is present and
waiting at the target station. If available, this
service generally costs 200 gp.

ENTERTAINMENT
While true bards are uncommon, magewright
entertainers learn to weave magic into their
performances. Illusion is a common tool, used
both to enhance a mundane performance or
as an art form in its own right. A gymnastic
performance might incorporate R]UXor NMI\PMZNITT.
PMMٺMK\[WN\PM\PI]UI\]ZOacantrip—booming

^WQKMQVÆ]MVKMÆIUM[[XWV\IVMW][[W]VL[ ̧IZM
a boon for any actor. In general, think of ways
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into a performance.
The Dragonmarked Houses of Shadow
dominate the entertainment industry. House
Phiarlan operates west of the Mournland, while
House Thuranni is based in Karrnath and the
Lhazaar Principalities. Each house has its own
theatres, companies, and star performers, but
you don’t need a dragonmark to get into show
business; the houses train and license all manner
of artists and entertainers.

FASHION
When it comes to fashion, the most common
manifestation of magic is OTIUMZ_MI^M: clothing
imbued with illusion. This can involve concrete
images, such as a cloak lined with glittering stars
WZIOW_V_Q\PIXI\\MZVWNÆIUM[#\PM_MIZMZ
might even be able to adjust the intensity of
\PM[MÆIUM[_Q\PI_WZL5WZMMTIJWZI\MIVL
expensive) OTIUMZ_MI^M could even produce the
MٺMK\WNJMQVO_ZMI\PMLQVÆIUM[0W_M^MZ
OTIUMZ_MI^MKIVIT[WPI^MUWZMIJ[\ZIK\MٺMK\["
slowly shifting colors or a shimmering glow,
for example. /TIUMZ_MI^Mcan cost anywhere
NZWU\WOXLMXMVLQVOWV\PMMٺMK\#Q\¼[
stylish, but certainly a sign of wealth. Zilargo and
Aundair are the primary sources of OTIUMZ_MI^M,
and competition between designers has grown in
recent years.

MEDICINE
<PMPITÆQVO[WN0W][M2WZI[KWPI^MTWVO
dominated the business of healing. Most large
communities have a Jorasco healing house, and
even smaller communities often have a lone
Jorasco healer. The basic services provided by
Jorasco involve use of the Medicine skill and
herbal remedies. The next tier of treatment is
lesser restorationWٺMZQVOQUUMLQI\MZMKW^MZaNZWU
disease for those willing to pay the price. /ZMI\MZ
restoration is possible if the house has an heir with
the Greater Mark of Healing, though this gift
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