Wayfinder's Guide to Eberron

(Nancy Kaufman) #1
CHAPTER 2 | THE MAGICAL ECONOMY 47

you can potentially create items that House
Cannith KIV¼\UISM°J]\Q\¼[OWQVO\W\ISMaW]
more time and gold than it takes for them. Here’s
an overview of the process.
The Schema. <PMÅZ[\[\MXQVKZMI\QVOI
magic item is to acquire a [KPMUIfor it. This is the
equivalent of a recipe or a blueprint; it explains
the process and components required to create
the item. If you can obtain a schema—from
House Cannith, the mystical library of Arcanix,
\PMKWTTMK\QWVWNIVM`XMZQMVKMLIZ\QÅKMZ ̧
you’re ready to move on. Otherwise, you can
create a schema, but this takes time and skill.
An arcane spellcaster uses Arcana to create
schema. A divine caster uses Religion, while
a druid or ranger relies on Nature. You must
PI^MIUQVQU]U[SQTTJWV][ ̧aW]ZXZWÅKQMVKa
bonus plus your ability score bonus—in order
to develop a schema. You must maintain the
minimum skill bonus for the duration of your
_WZS[WIVMٺMK\\PI\QVKZMI[M[IVIJQTQ\a[KWZM
for a few minutes won’t help you.


^‘«›Ãƒٛƒã®ÊÄZ›Øç®Ù›Ã›ÄãÝ


/ƚĞŵZĂƌŝƚLJ tŽƌŬǁĞĞŬƐ DŝŶŝŵƵŵ^Ŭŝůů
Common 3 days +2
Uncommon 1 +4
Rare 3 +6
Very Rare 8 +8
Legendary 16 +10

This ability to develop a schema represents
remarkable talent. It could take House Cannith
years or decades to develop a particular schema;
the fact that you can accomplish this in weeks
ZMÆMK[\PMQLMI\PI\XTIaMZKPIZIK\MZ[IZM
innovators. However, it is always up to the
DM to decide if you can create a particular
schema. The DM can always choose to exclude a
particular magic item from a campaign.
Rare Components. Any magic item requires
specialized materials—Eberron dragonshards,
rare woods or metals, exotic herbs or other
substances. While exotic, these things can
be purchased or obtained in any major city.
But creating a magic item from scratch often


requires rarer components that can’t simply
JMX]ZKPI[MLAW]UQOP\VMMLIÆW_MZNZWU
Thelanis, a feather from a couatl, or the scale
of a dragon. More often than not, such this will
require an adventure. You may not have to kill
something to obtain what you need, but you’ll
surely have to overcome a challenge. The Magic
1\MU1VOZMLQMV\[\IJTM[]OOM[\[PW_LQٻK]T\\PI\
challenge could be.

Dƒ¦®‘/ã›Ã/Ħٛ—®›ÄãÝ
/ƚĞŵZĂƌŝƚLJ ZZĂŶŐĞ
Common 1–3
Uncommon 4–8
Rare 9–12
Very Rare 13–18
Legendary 19+

1\¼[XW[[QJTM\WÅVLIZIZMKWUXWVMV\M^MV
when you’re not looking for one. You could
discover an exotic Khyber crystal in the ruins of
IVIZ\QÅKMZ¼[_WZS[PWX<QUMIVL[\]LaKW]TL
yield suggestions as to what items could be made
with the component; for example, that Khyber
shard could be used to create an QZWVÆI[S or
LQUMV[QWVIT[PIKSTM[.
Creation. Once you have your schema and
any rare components, you’re ready to begin. The
DM can assign skills or tools that are required
for this act of creation, so that it requires both
XZWÅKQMVKaIVLIKKM[[\W\PM[M\WWT[AW]U][\
pay the basic costs of materials and services
required to make the item. And you must spend a
[QOVQÅKIV\IUW]V\WN\QUM_WZSQVOWVQ\#KZMI\QVO
ITMOMVLIZaQ\MUKIV\ISMIaMIZWNMٺWZ\ 

Dƒ¦®‘/ã›Ãك¥ã®Ä¦d®Ã›ƒÄ—ÊÝã
/ƚĞŵZĂƌŝƚLJ tŽƌŬǁĞĞŬƐΎ ŽƐƚΎ
Common 1 50 gp
Uncommon 2 200 gp
Rare 10 2,000 gp
Very Rare 25 20,000 gp
Legendary 20 100,000 gp

* Halved for a consumable item
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