Wayfinder's Guide to Eberron

(Nancy Kaufman) #1

48 CHAPTER 2 | FAITHS OF KHORVAIRE


The Magic Item Crafting Time and Cost table
provides a basic framework, but various factors
could reduce time or cost. Eberron dragonshards
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A remarkable dragonshard could reduce the
cost of creating an item by 10 percent. A planar
convergence could reduce the time or cost
ZMY]QZML\WUISMIVQ\MU_Q\PIVMٺMK\\QML\W
that plane. Ultimately, this is a story, and there
are exceptions to every rule.
Complications. These rules for magic item
creation are derived from the system presented
in @IVI\PIZ¼[/]QLM\W-^MZa\PQVOPQ[IT[WWٺMZ[
the idea that the creation of a magic item is a
complex procedure and that complications can
arise. If you use this rule, there’s a 10 percent
chance of a complication arising for every
Å^M_WZS_MMS[[XMV\WVKZIN\QVO\PMQ\MU
@IVI\PIZ¼[/]QLMpresents a number of possible
complications. Here are few tied to Eberron.

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d6 ŽŵƉůŝĐĂƟŽŶ
1 A Dragonmarked House takes an
interest in your work. Do they
view you as a threat, or are they
impressed by your techniques? Do
they want to buy the item, and what
will happen if you refuse?
2 A mishap creates a temporary
manifest zone.
3 zŽƵŶĞĞĚƚŽĂĐƋƵŝƌĞĂŶĂĚĚŝƟŽŶĂů
rare component.
4 dŚĞƐŚŝŌŝŶŐďĂůĂŶĐĞŽĨƚŚĞƉůĂŶĞƐ
interferes with your work; you must
wait for the current planar alignment
to change.
5 zŽƵƌĞīŽƌƚƐĚƌĂǁƚŚĞĂƩĞŶƟŽŶŽĨ
one of the conspiracies of Eberron—
such as the Chamber, the Aurum, the
Emerald Claw, or the Lords of Dust.
6 zŽƵƌŝƚĞŵƵŶĞdžƉĞĐƚĞĚůLJďĞĐŽŵĞƐ
ƐĞŶƟĞŶƚ͘

Faiths of Khorvaire....................................................


Religion plays an important role in Eberron.
While gods don’t physically manifest as they
do in other settings, people of faith believe that
divine forces play a role in everyday life. Beyond
this, shared beliefs help to unite communities and
\WXZW^QLMPWXMQVLQٻK]T\\QUM[
Appendix B of the 8TIaMZ¼[0IVLJWWSprovides
concrete details about the primary religions of
Eberron, including holy symbols and domains.
This section provides a more direct look at what
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devotion through your actions.
In creating a devout character, it can be
useful to think about the source of your faith.
Were you brought up in your religion, or did
you come to it later in life? Are you primarily
devoted to the principles of your religion,
or have you had a personal, transcendental
experience? Do you believe that you have a
LQ^QVMLM[\QVa\WN]TÅTTWZIZMaW][\QTT_IQ\QVO
for your purpose to be revealed?

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While the 3OD\HU·V+DQGERRNprovides a
EDVHOLQHIRUGRPDLQVLWGRHVQ·WLQFOXGH
paladin oaths or archetypes from other
sources. As new options are always
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absolute list, and beyond that this is
VRPHWKLQJGULYHQE\DFKDUDFWHU·VVWRU\7KH
Oath of Devotion is a logical archetype for
a paladin of the Silver Flame, but a zealous
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could easily take an Oath of Vengeance.
Likewise, the Forge domain should be an
option for priests of Onatar or the Traveler.
Consider your beliefs and your story and
choose an archetype that works with both.
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