Wayfinder's Guide to Eberron

(Nancy Kaufman) #1

52 CHAPTER 2 | DISTANT LANDS


CULTS OF THE DRAGON BELOW



  • There is a paradise within the world, a vale
    bathed in the light of the Inner Sun. Earn
    your passage with the blood of worthy foes.

  • Our existence is a chrysalis state, preparing
    us for transcendent immortality within the
    bowels of the Gibbering Mouther.

  • The Lord of Eyes sees all secrets. His
    gaze elevates the worthy and slays the
    unbeliever. Drive all doubt from your heart
    and you will see reality through new eyes.
    The Cults of the Dragon Below are wildly
    diverse. The tenets above describe the beliefs
    of three LQٺMZMV\cults, and the image of the holy
    symbol is one common example—a piece of
    volcanic glass—not something shared by all
    cults. There are warlocks who draw power from
    demon overlords and daelkyr cultists who serve
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    driven by deep convictions that others see as
    madness. Outsiders use the term “Cult of the
    Dragon Below” as a blanket term to describe
    all of these things, but the cultists themselves
    don’t use this name or see themselves as part
    of a greater whole. New cults can spring up
    anywhere at any time, as a seed of madness takes
    root and spreads.
    If your character is part of a cult, work with the
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    the size and scope of your cult. Does your faith
    have wide support across the Shadow Marches?
    Or are you and your family the only people who
    share your particular beliefs?


Distant Lands ............................................................


This ?IaÅVLMZ¼[/]QLM focuses on the continent of
Khorvaire and the city of Sharn. But Khorvaire
is only one continent of many, and in time
adventurers may wish to explore distant lands.
Here is an overview of the other regions of
Eberron. If you wish to know more, refer to the
sources presented in the appendix.

AERENAL
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  • Consult an elven archmage who’s been
    dead for twenty thousand years.

  • Battle sinister forces that have crawled into
    Eberron from a realm of eternal night.

  • Learn secrets of arcane magic unknown on
    Khorvaire.
    The massive island of Aerenal is the ancient
    kingdom of the elves. Its jungles are a source
    of strange and valuable lumbers: the soarwood
    used for the hulls of airships, tough bronzewood,
    even trees that remain alive after being felled.
    Beyond this, the island is close to the planes of
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    life and death to become blurred. This can be
    dangerous, with dark forces creeping in from the
    plane known as the Endless Night. But it’s also
    allowed the elves to perform feats of necromancy
    unmatched in Eberron. Among the Aereni elves,
    the honored dead walk among the living. Heroes
    who died in glorious battle return to serve the
    Sibling Kings. And in the depths of Shae Mordai,
    the deathless lords of the Undying Court study
    the shifting balance of the planes and the path of
    the Draconic Prophecy.
    While necromancy is a pillar of Aereni
    society, it isn’t the dark force you’re used to.
    The deathless undead of Aerenal are sustained
    by XW[Q\Q^Menergy—the light of Irian and the
    devotion freely given by their descendants. The
    elves of Aerenal despise necromancy that draws
    on the negative energy of Mabar, and agents of
    the Undying Court are charged to seek out and
    destroy vampires, liches, and other such undead.

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