Wayfinder's Guide to Eberron

(Nancy Kaufman) #1

94 CHAPTER 4 | BACKGROUND


Background ...............................................................

Here is an important background for Eberron.

HOUSE AGENT
You have sworn fealty to a dragonmarked house,
one of the mighty mercantile guilds that shapes
Khorvaire. If you possess a dragonmark, you’re
TQSMTaIUMUJMZWNWVMWN\PMQVÆ]MV\QITNIUQTQM[
within the house, otherwise you’re an outsider
who hopes to make your fortune by allying with
this great power. Your primary task is to observe,
gathering useful information and serving as the
eyes of your house. But you could be called upon
at any time to act as a hand of the house. Such
missions can be dangerous—but they’ll surely be
lucrative.

;SQTT8ZWÅKQMVKQM["Investigation, Persuasion
<WWT8ZWÅKQMVKa"Two tools by house:


  • +IVVQ\P"alchemist’s supplies and tinker’s
    tools

  • ,MVMQ\P"one gaming set and vehicles (land)

  • /PITTIVLI"brewer’s supplies and cook’s
    utensils

  • 2WZI[KW"alchemist’s supplies and herbalism
    kit

  • 3]VLIZIS"tinker’s tools and thieves’ tools

  • 4aZIVLIZ"vehicles (sea/air) and navigator’s
    tools

  • 5MLIVQ"thieves’ tools and disguise kit

  • 7ZQMV"vehicles (land) and one gaming set

  • 8PQIZTIV"disguise kit and one musical
    instrument

  • ;Q^Q["calligrapher’s tools and forgery kit

  • <PIZI[PS"thieves’ tools and one gaming set

  • <P]ZIVVQ: poisoner’s kit and one musical
    instrument

  • Vadalis: vehicles (land) and herbalism kit
    Equipment: )[M\WNÅVMKTW\PM[PW][M[QOVM\
    ring, ID papers, and a purse containing 20 gp.


ROLE
You are always gathering information for your
house. But when the barons come to you with a
[XMKQÅKUQ[[QWV_PI\[WZ\WN_WZSLWaW]][]ITTa
do? Choose your role or roll on the table below.

,Êçݛ¦›ÄãZʽ›
d8 ZŽůĞ
1 ĐƋƵŝƐŝƟŽŶ
2 /ŶǀĞƐƟŐĂƟŽŶ
3 Research & Development
4 Security
5 /ŶƟŵŝĚĂƟŽŶ
6 džƉůŽƌĂƟŽŶ
7 EĞŐŽƟĂƟŽŶ
8 ŽǀĞƌƚKƉĞƌĂƟŽŶƐ
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