Descent into Avernus

(Nancy Kaufman) #1

ROAMING ENCOUNTER:


SMILER THE DEFILER


Characters can encounter Smiler the Defiler anywhere


in Avernus. Where and when he appears is up to you.


This eladrin adventurer from the Feywild became


stranded in Avernus after his companions abandoned


him. He has spent the past seventy years roaming


Avernus, making deals with fiends to survive. Smiler
eventually sold his soul to a pit fiend, who gave him the


means to topple a nycaloth warlord named Yarrasto.


Smiler took control of the nycaloth's warband and their


infernal war machines. Smiler's gang came to be known


as Smiler's Defilers, and their ferocity terrified the other


warlords of Avernus for a while.


Three of Smiter's rivals-Bitter Breath, Feonor, and


Princeps Kovik- joined forces to wipe out Smiler's

Defilers. Smiler escaped and tears around Avernus on


a Devil's Ride (see page 94), looking for adventurers
willing to help him get revenge on the warlords who


ganged up on him. Mad Maggie (page 82) remains his


only ally, though he refuses to join her gang.


When the characters first encounter Smiler, read or


paraphrase the following:


You see an two-wheeled infernal war machine parked
next to a large rock. Standing atop the rock, peeing into
the hot wind, is a slender elf-like figure.

Smiler has an unnerving smile- hence his name. When


he sees the characters, his smile widens as he leaps


down to greet them.

A more apt name for this eladrin would be Smiler the


Beguiler, as he's constantly trying to intoxicate others


with his relentless optimism and shocking recklessness.


Smiler thinks he can accomplish anything with a posi-


tive attitude and some death-defying stunt. Although he

admits others might end up getting killed by his actions,


he believes he can bend the multiverse to his whims if

he tries hard enough. He's really quite insane.


One of Smiler's favorite antics is to use a hallucina-


tory terrain spell to create a little bit of the Feywild in
Avernus: a beautiful woodland glade in which to lose

himself for a few hours while he meditates and p lots.


TREASURE


Smiler wears +2 leather armor. He carries seven soul


coins (see page 94) in a bag and a +1 shortsword.

SMILER THE DEFILER
Medium fey (elf), chaotic evil

Armor Class 18 (+2 leather armor)
Hit Points 165 (22d8 + 66)
Speed 30 ft.

STR
14 (+2)

DEX
20 (+5)

CON
16 (+3)

INT
18 (+4)

Skills Deception +7, Persuasion +7

WIS
11 (+O)

CHA
18 (+4)

Damage Resistances bludgeoning, piercing, and slashing from
nonmagical attacks
Senses darkvision 60 ft., passive Perception 10
Languages Common, Elvish, Sylvan
Challenge 7 (2,900 XP)

Fey Step (Recharge 4-6). As a bonus action, Smiler can teleport
up to 30 feet to an unoccupied space that he can see or to the
empty seat of his infernal war machine.

Innate Spellcasting. Smiler's innate spellcasting ability is Cha-
risma (spell save DC 15). He can innately cast the following
spells, requiring no material components:
At will: charm person, Tasha's hideous laughter
3/day each: confusion, enthrall, suggestion
l/day each: hallucinatory terrain, Otto's irresistible dance
Magic Resistance. Smiler has advantage on saving throws
against spells and other magical effects.

ACTIONS
Multiattack. Smiler makes two weapon attacks. He can cast a
spell in place of one of these at tacks.
+1 Shortsword. Melee Weapon Attack: +9 to hit , reach 5 ft., one
target. Hit: 9 (ld 6 + 6) piercing damage.

CHAPTER 3 I AVERNUS
133
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