Descent into Avernus

(Nancy Kaufman) #1

1 square = 5 feet


MAP 1.2: faFSON G T11vERN

E2. LOUNGE
Although smoking is allowed anywhere in Elfsong Tav-


ern, this lounge is a favorite hangout for members of a


local smokers' club called the Puffer Fishers. Most of

the club members are local fishers and crab catchers.


E3. P RIVATE DINING ROOM


This room is called the Green Dragon Room for the


mounted head of a young green dragon that hangs on
the south wall.

E4. STORAGE ALCOVE


Crates of fruit, barrels of fresh water, and casks of syrup


and oil are kept here.


E5. STORE ROOM


This room contains crates of foodstuffs and spices, in


addition to cleaning rags, brooms, broken chairs, and
tools for repairing furniture.

E6. KITCHEN


Alan Alyth employs three cooks (commoners) to pre-


pare meals: a cheery stronghearl halfling executive


chef named Chenna Fatrabbit, a testy human sous chef


named Azar Valsheem, and a blind human pastry chef


named Klav Martilmur. They work from higbsun to

midnight. Their specialties are fish cakes, crab cakes, a


thick cheese-and-potato soup, and loaf pudding soaked

in syrup and decorated with lightly salted almonds.


UPSTAIRS DINING ROOM


Lit lanterns hang from the rafters in this windowless


room. Rugs cover the wooden floor and help dampen the
noise from drunken patrons gathered around two large

tables, eating and playing games of Baidu r's Bones (see


the "Taverns in Baldur's Gate" sidebar).

One of the individuals seated at the table nearest the


stairs is Tarina, the NPC whom the characters seek (see


"Dealing with Tarina," page 18).

E8. PRIVATE DINING ROOM


This room is called the Umber Hulk Room after


the mounted head of an umber hulk hanging on the


east wall.


E9. FANCY GUEST SUITE
This room is currently unoccupied, and its door is

locked. In addition to a key he loans to guests, Alan has


a master key that unlocks the door. Picking the lock

requires thieves' tools and a successful D C^10 Dex·


terity check.

The richly appointed room contains velvet curtains,


framed paintings of ships, a canopied bed, a night table,


a sea chest, and a wardrobe. The door to the west opens


up to a private dining room.

ElQ. P RIVAT E DINING ROOM


The mounted head of a displacer beast hangs on the


east wall near a small armoire to inspire this area's


name: the Displacer Beast Room.


CHAPTER I I A TALE OF TWO C IT IES 17
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