REYA^1 S TALE
Reya was training a few miles north of Elturel when the
city vanished. She watched in disbelief as the Compan-
ion's light went out, turning black as the city appeared
to crumble and sink below the horizon- a horrific image
that Reya has been unable to get out of her mind. She
returned to Elturel to find a crater where the city once
stood, then took it upon herself to lead a group of fear-
ful refugees west to Baldur's Gate. Before the Flaming
Fist closed the city gates, Reya and a handful of others
managed to sneak inside, but they didn't get far before
a group of Flaming Fist soldiers confronted them. The
refugees scattered, and Reya soon found herself cor-
nered by a Flaming Fist thug. She wounded the soldier
with her longsword, Bed down an alley, and stole a cloak
to better conceal her armor and weapons. She's been a
wanted fugitive ever since.
Reya hasn't been in Baldur's Gate long, but she's
quickly concluded that the city is a cesspool of corrup-
tion with death lurking around every foggy corner. She's
investigating a rumor that Thavius Kreeg, the high
overseer ofElturel, is in the city. Reya hasn't confirmed
whether the rumor is true, but reports say that Kreeg
was seen in the company of four guards employed by the
Vanthampur family. The Vanthampur estate is located
in the Upper City, beyond her reach, but s he has learned
that Amrik Vanthampur runs a business out of the Low
Lantern. She aims to question him about the veracity of
the rumor.
Reya knows nothing of Thavius Kreeg's treachery.
She simply wants ans wers regarding what happened to
Elturel. If it's possible to save the city, the Hellrider is
prepared to do whatever it takes to do so. As for Baldur's
Gate, she could care Jess what happens to it. "I hope the
rats eat it," she says scornfully.
If the characters appear valiant and forthright, Reya
takes a liking to them immediately. Once she realizes
that her quest parallels theirs, s he asks to join them as
they prepare to visit Vanthampur Villa.
lf the characters reveal that they're working for the
Flaming Fist, Reya draws her longsword in a panic,
expecting to have to defend herself. Characters can allay
her fears by saying they have no intention of arresting
her. In the interests of full disclosure, Reya admits that
she's being hunted by the Flaming Fist for an "unfortu-
nate altercation" that wasn't entirely her fault.
IF REYAjOINS THE PART Y
Reya is willing to join the adventuring party if the char-
acters let her. She has no fri ends in Baldur's Gate, and
s he can't reach Vanthampur Villa in the heavily guarded
Upper City without help. She does her best to aid the
party, as long as the characters' actions and decisions
lead her closer to discovering the truth of what hap-
pened to Elturel. Once the city's fate becomes known to
her, Reya leaps at any chance to rescue the city from the
Nine Hells.
As an NPC, Reya falls under the DM's control. But if
running her becomes too much of a burden for you, see
if one of the players wants to run Reya as a secondary
character. You can provide the consenting player with a
copy of the veteran stat block in the Monster Manual.
CHAPTER l I A TALE OF TWO CITIES
VANTHAMPUR VILLA
Vanthampur Villa is located in the Upper City, which is
populated by the wealthiest residents of Baldur's Gate
and heavily patrolled by the Watch. The villa's location
is marked on map 1.1(page13), while map LS shows
its interior. The villa connects with the dungeon and
sewer complex shown on map 1.6 (page 37).
The characters might want to visit Vanthampur Villa
after leaving the Dungeon of the Dead Three or paying
a visit to Amrik Vanthampur at the Low Lantern. If they
take Amrik prisoner, they can count on Reya Maotle-
morn to keep a close eye on him.
GETTING TO THE VILLA
Twenty guards of the Watch vigilantly are posted at
every gate to the Upper City. lf the characters present
the badges given to them by Captain Zodge, the Watch
members let them pass through the gates, even if they
are accompanied by a prisoner or a known fugitive s uch
as Reya Mantlemorn. Any character without a badge is
questioned and required to pay a gate toll of 2 cp.
If the characters have Amrik as their prisoner, he does
nothing to provoke a confrontation with the guards at
the gate, fearing he might be hurt.
THE VANTHAMPUR FAMILY