52
NCE A HOLY CITY WHOSE FOLK VENERATED
Lathander, Torm, Helm, and Tyr. Elturel
is now a site of doom and despair tethered
some five hundred feet above the River
Styx. Eight gre 1t chains bind the city to
jagged posts of infernal iron, which stick up
out of the ground like gargantuan spikes.
(See "Climbing Down" at the end of this
chapter for a full description of the infernal
chains.) The bottoms of those spikes are
guarded by scores of devils, making escaping the city
by climbing down an arduous task. The Companion, the
second sun that provided so much solace and protection
to the city for years, now glares down on Elturel like a
baleful eye- a black void crackling with lightning.
One circumstance has saved the city from being over-
run by devils: a massive surge of demons attacking the
devils' positions on the ground. Forced to fend off these
demonic hordes, the devils must bide their time until
they have the resources to send troops to subjugate the
remaining citizens of Elturel. Even so, random demons,
devils, and other creatures have infiltrated the city. The
characters have time to learn about Elturel's situation
and enact a way to save the city before it is lost.
Even as the characters get their bearings, they hear a
cacophonous tumult taking place far beneath the city.
An endless stream of demons crawls forth from the
murky waters of the River Styx, to be met by the ordered
forces of Avernus auempting lo drive them back. This
battle continues for the entirety of the characters' stay
in Elturel.
CHAPTER 2 ) El.TU REI. HAS FAl..l..EN
RUNNING 'THIS CHAPTER
Diagram 2.1 is a flowchart that presents the key events
of this chapter in sequence.
The adventurers should be 5th level when they arrive
in Elturel. They begin on the east side of the city, where
the immediate danger is greatest. With or without Reya
Mantlemorn to guide them, the characters make their
way toward the High Hall cathedral. Once they rid the
cathedral and its catacombs of fiends, the adventurers
should be 6th level.
NPC survivors cowering in the crypts under the High
Hall cathedral urge the characters to locate Grand Duke
Ulder Ravengard of Baldur's Gate, who has emerged as
Elturel's unlikeliest savior. This quest leads the char-
acters to the chapel in Elturel's grand cemetery, where
Ulder Ravengard has fallen into a psychic coma after
coming into telepathic contact with the demon lord
Baphornet. After seeing Ravengard safely back to the
High Hall and ridding him of his malady, the characters
should be 7th level and ready to leave Elturel in search
of the means to free the city from its chains and return
what's left of it to FaerOn.
ARRIVAL IN ELTUREL
A plane shift spell transports Traxigor the wizard and
up to eight other creatures to Elturel, including Lulu the
hollyphant and Reya Mantlemorn if she's still with the
party. When the group arrives in Elturel, read the fol-
lowing boxed text aloud to the players: