Descent into Avernus

(Nancy Kaufman) #1
M/\P 21 : ELTUREL

of his soul. Pilster is preparing to sign the contract as


the characters come upon the pair.


The contract is written on parchment made of halfling


skin. If any character interrupts the signing and asks to


read the contract, the imp tells them this is none of their


business. Pilster welcomes the interruption, however,


since he is having second thoughts about the deal, and


he bands the contract to the characters. A successful


DC 15 Intelligence (Investigation) check penetrates the

dense and convoluted text of the contract-which will


give the imp the souls of Pilster's entire family if Pil-


ster signs it.


If the characters attack the imp, it turns invisible and


attempts to escape as quickly as possible. lf the char-


acters save Pilster from selling his soul, he thanks the


characters and begs them to get him and his family to


safety. His wife. Merrywile, and their three children


are nearby.


Treasure. In addition to the contract, the imp carries


a soul coin (see page 225) from a previous interaction
that it plans to give to its master.

NA RZUGON CAVALIER

A narzugoo (see page^239 for its stat block) patrols the


streets of Elturel on the back of a nightmare equipped


with infernal tack (see page 224). The devil has orders


to hunt down and destroy any demons that might have
s lipped past the battle on the ground below and gained
access to the city.

When Lulu sees the creature, she tells the characters


that it is very powerful and should not be confronted.


CHAPTER 2 I ELTUREL HAS FALi EN

SPOUTS OF HELLFIRE

The characters see a charred humanoid corpse in the


middle of the street, clutching a silvered longsword in


its band. When any creature moves within 5 feet of the


corpse, a gout of hellfire erupts from it. Any creature

within 5 feet of the corpse must make a DC^12 Dexterity


saving throw, taking^14 (4d6) fire damage on a failed

save, or half as much damage on a successful one.


Treasure. If the corpse is examined further, an intact


vial is found in its charred belt pouch. The vial contains
a potion of giant strength (frost).

VROCK PHILOSOPHY

A vrock fled the battle and flew up to the city to ponde r


its role in all things. As long as the characters leave it


a lone, it doesn't attack. If they approach, it speaks with


them, using its telepathy to communicate with one char-


acter at a time if none of the characters speaks Abyssal.


The vrock pontificates on the vagaries and possible


meanings of existence. If the characters treat it nicely,


indulge it in its ponderings, and s ucceed on a DC 13


Charisma (Persuasion) check, they can get it to do them
one s mall favor. If they attack it, the vrock repays their
hostility in kind.
Favors from the vrock might include providing infor-

mation about what's happening beneath the city, about


what forces guard the bridges between t he city's east


and west sections, or about the demons' plan to use a


portal to enter the city (see area Gl2 on page 69),


although it doesn't know where that portal is.

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