Ghosts of Saltmarsh

(Nancy Kaufman) #1

  1. BosuN's CABIN


In the center of the cabin sits a plain wood table on
which stand a pewter Ragon and a pewter mug. Beside
the table is a wooden chair, and hanging over the table is
an unlit hooded lantern.
Also hanging from the ceiling, at the aft end of the
cabin, is a large cage that holds a parrot, apparently
as leep. Next to the hull hangs an unoccupied hammock.
Beneath it is a brass-bound wooden sea chest.

The Hagon is full of a rough. high-proof cider.
Finding the secret door into area 14 requires a suc-
cessful DC 12 Wisdom (Perception) check.





Cuppa the Parrot. When anyone enters the cabin, the
parrot immediately wakes, squawks, repeats "Pieces
of eight" several times, squawks again, and then falls
quiet. Its cries do not alert or ala rm the smugglers, who
are used to the noisy bird.
Development. The prisoner in area 14 might hear
the characters in the bosun's cabin. Oceanus shouts to
attract their attention if he overhears someone speaking
Aquan or Elvish.
Treasure. The sea chest is unlocked and contains.
grubby garments of no value. Concealed by the gar-
ments is a locked (but not trapped) iron box. The key to
the box is in Foul Frithoff's belt pouch. The box can be
opened by a character who succeeds on a DC 10 Dexter-
ity check using thieves' tools. It contains 200 sp, a spear,
a dagger, and the remains of a crossbow. The weapons
belong to Oceanus, the sea elf who is imprisoned in area


  1. The crossbow is damaged beyond repair.

  2. flRST MATE'S CABlN



  • This cabin occupies half the stern section on this deck,
    with one bulkhead running along the centerline of the
    ship. Along this bulkhead, leading up in the direction
    of the bow, is an enclosed companionway. At its foot, a
    door in the central bulkhead leads to the other part of the
    stern. On this door hangs a dark blue cloak.
    A single bunk, the bed linen heaped in a pile, is set
    against the hull. At its foot is a brass-bound wooden
    sea chest, its lid closed. Under the bunk is a brass box,
    also closed.
    In the center of the cabin, a plain wooden table is
    bolted to the deck. On it are two books, one open and
    propped up against the other. Beside the table is a
    wooden chair. Hanging from the ceiling over the table is
    an unlit hooded lantern.
    just aft of the hook that holds the lantern is a hatch
    measuring three feet on a side.


The cloak has no special properties and no signifi-
cant value.

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Finding the secret door into area^15 requires a suc-
cessful DC 12 Wisdom (Perception) check.
Books. The table has the following books (worth^10
gp apiece) lying on it:
Principles of Navigation by Da Kor ma (open)
Legal Distinctions in Letters of Marque by
Tazaar (closed)
Treasure. The sea chest is neither locked nor trapped.
It contains some garments and a pair of boots, mostly
quite old but reasonably clean.
The brass box under the bed is locked. The key to t he
box is in Bloody Bjorn's belt pouch. lt can be opened by
a character who succeeds on a DC 10 Dexterity check
using thieves' tools. The box contains 500 sp.


  1. SECRET PRISON CELL



  • A dark, cramped area only four feet wide at most,
    squeezed in between the ship's stern and the adjacent
    cabin, appears to be a holding ce ll. A slim humanoid fig-
    ure cowers in the far corner, chained to the hull.




The figure is that of a sea elf; the key to unlock his
chains can be found in the captain"s writing desk drawer
(see area 9). Jf the characters demonstrate friendship
and release him, Oceanus (see appendix C) has an
interesting story to relate and will assist the characters
to the best of his ability in their undertaking. Oceanus
speaks Aquan as well as Elvish.

A PRISONER FROM THE DEEP

Assuming that the characters befriend Oceanus and have
a way to communicate with him, the elf provides the fol-
lowing information.
How He Became Imprisoned. Oceanus 1s a member of
the tribe of Manaan. which inhabits an undersea settle-
ment about twenty miles southeast of Saltmarsh. He was
stripped of his weapons and armor when imprisoned, but
though bruised and hungry, he has suffered no great injury
and his spirit is undaunted.
His tribe has noted, from a distance, the periodic travels
of the Sea Ghost at night along a supposedly deserted
coastal area. Suspicious of this behavior, the tribal chief
ordered Oceanus to keep watch on this area, slip aboard
when the ship arrived, and follow the ship back to its
port of origin to discover what he could of these strange
proceedings. This Oceanus did, and at the vessel's home
port he witnessed the stowing aboard of a small arsenal
of weaponry. He was then discovered, knocked out, and
taken prisoner. He awakened some time later, chained to
the sh ip's hull in this compartment.
Since His Imprisonment. He is uncertain how long he
has been a prisoner or what his ultimate fate would have
been He has no knowledge of the lizard folk aboard (he has
not seen them), nor does he or any member of his tribe
know for whom the arms are intended.
During his imprisonment he has been brought unpleas-
ant food three times and a cup of brackish, stale water
about six times. On each occasion the bearer has been a
large bully of a person with a hook instead of a left hand
(the bosun, though Oceanus does not know this). These
visitations aside, he has been left to his own devices.
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