Guildmasters Guide to Ravnica

(Nancy Kaufman) #1
SIMlC AS CAMPAIGN VILLAINS
Many Simic researchers are driven by the belief that
the guild must adapt to the prospect of imminent war
among the guilds. Thus, villains among their number
are often those who seek to provoke the war they have
foreseen, or those who go to extraordinary, unethical, or
illegal lengths to conduct their work.
Jn the early stages of the campaign, the adventurers
might face Simic-related th reats s uch as rogue hybr ids
and ra mpaging krasis, which seem to be unrelated to
each other and more or less accidental. As the campaign
progresses, it becomes clear th at these Simic creatures
a re part of a military build-up. The wrath of the othe r
guilds turns towa rd the combine, but this conflict is ex-
actly what th e guild has been preparing for. Ultimately, it
falls to the cha racters to either prevent the wa r, disable
the S imic c reatures that are poised to obliterate the
other guilds' a rmies, or find another course of action
that can maintain the balance of power in R av nica.

SIMIC CHARACTER GOALS

The S imic Assignments table presents some ideas for
missions that could drive an adventure or serve as side
quests for a Simic character.


SIMIC ASSIGNMENTS
d6 Assignment

2
3
4

Protect a Simic researcher who is trying to make an
exhaustive examination of a new form of plant life.
Capture a previously unknown type of creature.
Contain an ooze or a krasis that is running loose.
O bse rve the behavior of a new form o f k rasis or
Simic hybrid in the field.

d6 Assignment
S Test a symbiotic magic item or life form (perhaps
something like a living cloak of the manta ray).
6 Introduce a new predator species to the area to
prey on a smaller s pecies that is running amok.

OTHER ADVENTURE HOOKS

The S imic Adventure Hooks table presents ideas for ad-
ditiona l adventures th emed around the S imic Combine.

SIMIC ADVENTURE HOOKS
d6 Adventure Hook
A researcher who was hybridized with an ooze is
accidentally spreading that effect throughout a
neighborhood, partially liquefying the residents.
2 Multiple category 3 krasis (see chapter 6 for the
stat block) under no one's control emerge from
canals throughout the city.
3

4

s


6

A Simic laboratory has sunk to the bottom of
a zonot, and all contact has been lost with the
researchers inside.
A Simic airship falls to the ground, and it contains
key research that several parties want to acquire.
A sage of the Gyre Clade accidentally creates an
antimagic field that slowly spreads over the neigh-
borhood.
People and animals near a Simic zonot develop
spontaneous m uta tions.


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