Guildmasters Guide to Ravnica

(Nancy Kaufman) #1

ARCLIGHT PHOENIX


An arclight phoenix is variously said to be a byproduct
of a lightning strike on an aviary, a mishap in a n effort
to create a translocation device, or a successful attempt
to create an elemental creature in the form of a ma-
jestic bird.
Whatever its origin, an arclight phoenix looks like a
bird of prey formed entirely of electrical energy. Light-
ning fans out behind it as it bolts from place to place
through the sky, making up in speed what it lacks in
grace and majesty. It seems happiest during natural
thunderstorms, as it darts among the clouds, gliding
alongside thunderbolts.
Elemental Nature. An arclight phoenix doesn't
require air, food, drink, or sleep.


ARCLIGHT PHOENIX
Medium elemental, chaotic neutral


Armor Class 16
Hit Points 142 (19d8 + 57)
Speed 0 ft., fly 120 ft.

STR
15 (+2)

DEX
22 (+6)

CON
17 (+3)

Saving Throws Dex+ 10

INT
5 (-3)

WIS
12 (+1)

CHA
7 (-2)

Damage Resistances thunder; bludgeoning, piercing, and
slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities exhaustion, grappled, paralyzed,
petrified, poisoned, restrained, unconscious
Senses darkvision 60 ft., passive Perception 11
Languages-
Challenge 12 (8,400 XP)

Flyby. The arclight phoenix doesn't provoke an opportunity at·
tack when it flies out of an enemy's reach.
Grounded Lightning. The first time on a turn that the arclight
phoenix touches the ground, it takes 11 (2d10) force damage.

Illumination. The arclight phoenix sheds bright light in a 1 S·
foot radius and dim light for an additional 15 feet.

Lightning Form. The arclight phoenix can move through a
space as narrow as 1 inch wide without squeezing. A creature
that touches the phoenix or hits it with a melee attack while
within 5 feet of it takes 9 (2d8) lightning damage. In addition,
the arclight phoenix can enter a hostile creature's space and
stop there. The first time it enters a creature's space on a turn,
that creature takes 9 (2d8) l ightning damage.
Crackling Death. When the arclight phoenix dies, it explodes.
Each creature within 30 feet of it must make a DC 18 Dexterity
saving throw, taking 36 (8d8) lightning damage on a failed
save, or half as much damage on a successful one. The explo-
sion destroys the phoenix but leaves behind a Tiny, warm egg
with a mizzium shell.
The egg contains the embryo of a new arclight phoenix. It
hatches when it is in the area of a spell that deals lightning
damage, or if a creature touches the egg and expends spell
slots whose combined levels equal 13 or more. When it
hatches, the egg releases a new arclight phoenix that appears
in the egg's space.

A CTIONS
Arclight Touch. Melee Weapon Attack: + 10 to hit, reach S ft.,
one target. Hit: 27 (6d8) lightning damage, and lightning
jumps from the target to one creature of the phoenix's choice
that it can see within 30 feet of the target. That second creature
must succeed on a DC 18 Dexterity saving throw or take 27
(6d8) lightning damage.

CHAl'IER6 FRIE'<DS\:-.l)IOP •)~
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