Guildmasters Guide to Ravnica

(Nancy Kaufman) #1
CONCLAVE DRYAD
The lush forests that once grew on Ravnica are gone,
but the dryads remain, striving to bring the sprawling
city and the verdant green of nature into harmony.
Dryads believe that their efforts are the will of Mat'Sele-
snya, the soul of the world, and they spread their teach-
ings through every Selesnya enclave.
Thanks to their attunement to Mat'Selesnya, dryads
serve as visionaries and spiritual intermediaries for the
Selesnya Conclave. They hold positions of great respect
as spiritual leaders, and also share their vision of har-
monious construction as architects, working with stone-
masons and woodshapers to create Selesnya enclaves.
Summoned Mount. When leading its guild into battle,
a dryad rides a magically summoned creature woven of
living branches, vines, and grasses and imbued w ith a
fey spirit.

CONCLAVE DRYAD
Medium fey, lawful good

Armor Class 16 (natural armor)
Hit Points 143 (22d8 + 44)
Speed 30 ft.

STR
12 (+1)

DEX
19 (+4)

CON
14 (+2)

INT
19 (+4)

Saving Throws Int +8, Wis +9, Cha +9

WIS
20 (+5)

Skills Arcana +8, Nature +8, Perception +9
Senses darkvision 60 ft., passive Perception 19
Languages Common, Elvish, Sylvan
Challenge 9 (5,000 XP)

CHA
21 (+5)

Innate Spel/casting. The dryad's innate spellcasting ability is
Charisma (spell save DC 1 7). The dryad can innately cast t he
following spells, requiring no material components:

At will: druidcraft
3/day each: dispel magic, entangle, plant growth, spike growth
l/ day each: moonbeam, grasping vine, wall of thorns
Magic Resistance. The dryad has advantage on saving throws
against spells and other magical effects.

Speak with Beasts and Plants. The dryad ca n communi·
cate with beasts and plants as if they and the dryad shared
a language.

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A CTIONS
Multiattack. The dryad makes three attacks, using its vine
staff, its longbow, or both.
Vine Staff. Melee Weapon Attack: +9 to hit, reach 5 ft ., one
target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a
creature, it must succeed on a DC 17 Dexterity saving th row or
become restrained by twisting vines for l minute. A target re-
strained in this way can use an action to make a DC 17 Strength
(Athletics) or Dexterity (Acrobatics) check, ending the effect on
itself on a success.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft.,
one target. Hit: 8 (ld8 + 4) piercing damage.

Summon Mount (1/Day). The d ryad magically summons a
mount, which appears in an unoccupied space within 60 feet of
the dryad. The mount remains for 8 hours, until it or the dryad
dies, or until the d ryad dismisses it as an action. The mount
uses the stat block of an elk (see the Monster Manual) with
these changes: it is a plant instead of a beast, it has an Intel-
ligence of 6, and it understands Sylvan but can't speak. While
within 1 mile of the mount, the dryad can communicate with it
telepathically.

Suppress Magic (Recharge 5-6). The dryad targets o ne magic
item it can see within 120 feet of it. If the magic item isn 't an
artifact, its magical properties are suppressed for 10 minutes,
until the dryad is incapacitated or dies, or until the dryad uses
a bonus action to end the effect.

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