Guildmasters Guide to Ravnica

(Nancy Kaufman) #1

DEMONS


just as angels arc incarnations of the ideals of justice,
demons embody depraved impulses: selfish ness, cruelty,
hatred, greed, and lust for power. Demons a re strongly
associated with the Cult of Rakdos; in fact, the demons
of Ravnica might have been created by Rakdos in the
same way that angels were created by the Boros Le-
gion's founde r. As a demon lord who has chosen to live
in Ravnica , Rakdos claims authority over all the demons
of this world- even if some of th em, ambitious and head-
s trong as demons are. rebel against his authority.
Demons are agents of destruction that work their acts
of terror in plain sight under the auspices of the Cult of
Rakdos. They exhibit their cruelty in dramatic perfor-
mances th at leave the audience members blood-soaked
but ecstatic. They incite mob riots th.at raze entire city
blocks. The only thing demons fear is Rakdos himself,
who doesn't tolerate rivals and hates to be upstaged.
Demonic "Devils.'' The creatures called "devils" in
Ravnica are minor demons akin to quasits. While the
larger demons embody evil qualities such as blood lust
and torment, these lesser demons reflect the whimsical
and chaotic side of Rakdos and his cult. Their mischie-
vous antics cause disorde r and destruction out of pro-
portion to the demons' small size.
Diabolic Demons. Many of the demons of Ravnica are
monstrous, winged creatures of human-like form. They
are best represented by th e statistics of the nalfeshnee,
the shadow demon, or the vrock in the Monster Manual.
Demons associated with the Cult of Rakdos often have
fiery attacks that make them similar to barbed devils or
horned devils, except that they are demons. (They are
chaotic evil, th ey s peak Abyssal and not Infernal, and
they lack Devil's Sight.)


CACKLER
Cacklers are small, jabbering jesters that spice up
Rakdos performances with their chaotic antics. Their
incessant cackling can ins pire uncontrollable laughter
by making everything- even the most horrifying spec-
tacles-seem hilarious. Some cacklers excel at vocal
mimicry and pe rform as impressionists; others put their
sadistic bent to use by lurking in shadows and terrifying
passe rsby. Rakdos performers enjoy dressing cacklers
in a variety of mas ks, hats, and costumes to lampoon
public figures.

Small.fiend (demon), chaotic evil

Armor Class^15 (natural armor)
Hit Points 10 (3d6)
Speed 30 ft.

STR
9 (-1)

DEX
16 (+3)

CON
11 (+O)

INT
11 (+O)

WIS
7 (-2)

Skills Deception +3, Perception +O, Performance +3

CHA
12 (+1)

Damage Resistances cold, fire, lightning; bludgeoning, piercing,
and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Abyssal, Common
Challenge 1/2 (100 XP)

Innate Spellcasting. The cackler's innate spellcasting ability is
Charisma (spell save DC 11 , +3 to hit with spell attacks). The
cackler ca n innately cast the following spells, requiring no ma-
terial components:
At will:.fire bolt
1/day: Tasha's hideof.Js la1Jghter
Last La1Jgh. When the cackler dies, it releases a dying laugh
that scars the minds of other nearby creatures. Each creature
within 10 feet of the cackler must succeed on a DC^11 Wisdom
saving throw or take 2 (1d4) psychic damage.

Mimicry. The cackler can mimic any sounds it has heard, in-
cluding voices. A creature that hears the sounds can tell they
are imitations with a successful DC^11 Wisdom (Insight) check.

ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach^5 ft., one ta rget.
Hit: 5 (l d4 + 3) piercing damage.
Spiked Chain. Melee Weapon Attack: +5 to hit , reach 10 ft., one
target. Hit: 6 (ld6 + 3) slas hing damage.

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