Guildmasters Guide to Ravnica

(Nancy Kaufman) #1

Felidar


A felidar is a celestial creature whose nature
reRects an in herent devotion to law and order. It
resembles a n enormous cat with two pairs of down-
ward-sloping ho rns and prominent teeth. Its blue-gray
hide has a silvery, geometric pattern, and its thick wh ite
mane falls in an orderly fashion around its shoulders.
Nearly every felidar forms a close bond with one other
creature. Winged felidars almost always bond with
archons, joining in their relentless pursuit of justice.
Other felidars ally with members of the Azorius Senate
and form bonds with high-ranking justiciars and min-
isters, aiding them in enforcing the law and tracking
down criminals. Some Azorius felidars for m bonds
with important prisoners in Azorius custody, ensuring
that the felidars can track dow n the felons if they es-
cape custody.


Winged Felidars

Some felidars boast huge, feathered wings. A winged fel-
idar uses the same stat block as an ordinary felidar, with
the addition of a Aying speed of 40 feet.

FE L I DAR
Large celestial, lawful neutral

Armor Class 17 (natural armor)
Hit Points 93 {lldlO + 33 )
Speed 40 ft.

STR
19 (+4)

DEX
16 (+3)

CON
17 (+3)

INT
10 (+O)

Saving Throws Dex +6, Wis +6, Cha +5
Skills Insight +6, Perception +6

WIS
17 (+3)

Senses truesight 120 ft., passive Perception 16

CHA
14 (+2)

Languages understands Celestial and Common but can't speak
Challenge 5 (1, 800 XP)

Bonding. The felidar can magically bond with one creature it
can see, right after spending at least 1 hour observing that
creature while within^30 feet of it. The bond lasts until the feli-
dar bonds with a different creature or until the bonded creature
dies. This bond has the following effects:


  • The felidar and the bonded creature can communicate tele-
    pathically with each other at a distance of up to^100 feet.


bonded creature if they're on the same plane of existence.


  • As an action, the felidar or the bonded creature can sense
    what the other sees and hears, during which time it loses its
    own sight and hearing. This effect lasts until the start of its
    next turn.


Keen Hearing and Sight. The felidar has advantage on Wisdom
{Perception) checks that rely on hearing or sight.

Pounce. If the felidar moves at least 20 feet straight toward a
creature and hits it with a claw attack on the same turn, that
target must succeed on a DC 15 Strength saving th row or be
knocked prone. If the ta rget is prone, the felidar can make one
claw attack against it as a bonus action.

A CTIONS
Multiattack. The felidar makes two attacks: one with its bite
and one with its claws.

Bite. Melee Weapon Attack: +7 to hit , r each^5 ft., one target.
Hit: 17 (3d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit , reach^5 ft., one target.
Hit: 14 (3d6 + 4) slashing damage.

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