Guildmasters Guide to Ravnica

(Nancy Kaufman) #1
Large giant, lawful evil

Armor Class 18 (plate)
Hit Points 84 (8d10 + 40)
Speed 40 ft.

STR
23 (+6)

DEX
13 (+1)

CON
21 (+5)

INT
12 (+1)

Saving Throws Dex +4, Con +8, Wis +4

WIS
13 (+1)

Senses darkvision 60 ft. , passive Perception 11
Languages Common, Giant
Challenge 6 (2,300 XP)

CHA
8 (-1)

Focus. As a bonus action, the giant can target a creature it can
see within 30 feet of it and make that creature its focus. The
target remains the giant's focus for l minute, or until either the
target or the giant drops to 0 hit points.
When the giant makes an attack roll against its focus, it adds
a d4 to its attack roll. If the giant attacks a different target while
it has a focus, it subtracts a d4 from it s attack roll.

A CTIONS
Multiattack. The giant makes two greataxe attacks.
Creataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one
target. Hit: 25 (3dl2 + 6) slashing damage. If the Orzhov giant
scores a critical hit, it rolls the damage dice three times, in·
stead of twice.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one
target. Hit: 28 (4dl0 + 6) bludgeoning damage.

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Huge giant, chaotic neutral

Armor Class 20 (stone armor)
Hit Points 138 (12d12 + 60}
Speed 40 ft.

STR
23 (+6}

DEX
15 (+2)

CON
21 (+5)

INT
10 (+O)

Saving Throws Dex +6, Con +9, Wis +5
Skills Athletics +10, Perception +5

WIS
12 (+l)

Senses darkvisio n 60 ft., passive Pe rception l S
Languages Giant
Challenge 10 (5,9 00 XP)

CHA
9 (-1)

Reckless. At the start of its turn, the giant ca n gain advantage
on all melee weapon attack rolls it makes during that turn,
but attack rolls against it have advantage until the start of its
next turn.

Siege Monster. The giant deals double damage to objects and
structures.
Stone Camouflage. The giant has advantage on Dexterity
(Stealth) checks made to hide in rocky terrain.

ACTI O NS
Multiattack. The giant makes two slam attacks. The first of
those attacks that hits deals an extra 18 (4d8) damage if the
giant has taken damage since its last turn.
Slam. Melee Weapon Attack: + 10 to hit, reach 15 ft., one target.
Hit: 24 (4d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: + 10 to hit, range 60/240 ft., one
target. Hit: 28 (4dl0 + 6 ) bludgeoning damage. If the target is a
creature, it must succeed on a DC 18 Strength saving throw or
be knocked prone.
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