Guildmasters Guide to Ravnica

(Nancy Kaufman) #1
KRA SIS
In the deep sinkholes that serve as
laboratories and guildhalls for the
Simic Combine, biomancers employ
a combination of magic and scientific
method to create novel life forms. They coax new
morphologies from existing creatures or combine
traits from multiple organisms into one, producing the
creatures known as krasis. Some krasis are unique
creatures that can't reproduce. A few multiply and be-
come part of the guild's standard menagerie.

C REATING A KRASIS
To create a krasis, choose the appropriate stat block:
category 1 (Medium), category 2 (Large), or category 3
(Huge). Then roll once on the Major Adaptations table
and once on the Minor Adaptations table (or choose
an option from each table) to determine its additional
characteristics. The potency of some adaptations varies
based on the category of the krasis, as indicated in the
descriptions of those adaptations.
Just a few examples of krasis are the battering kra-
sis (a fusion of hammerhead shark and a powerfully
built beast), the crocanura (a crocodile-frog), the
drakewing krasis (a lizard-drake), the teratosuchus (a
crocodile-crab), the shambleshark (a shark-crab), and
the sharktocrab (an improved shambleshark that in-
cludes octopus elements as well).

MAJ O R ADAPTATIONS
d8 Major Adaptation
Acidic Skin. Any creature that touches the krasis or hits
it with a melee attack while within 5 feet of it takes 2
{ld4) acid damage (category 1), 4 (1d8) acid damage
{category 2), or 6 (1 d12) acid damage (category 3).
2 Armored Hide. The krasis has better natural armor
afforded by a shell or thick scales, increasing its Armor
Class by 4.

~10 CH·\P1P.R 6 f!UF.:-.JOS \l\:ll f'OIS


CATEGORY 1 KRASIS
Medium monstrosity, unaligned

Armor Class 15 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 30 ft.

STR
16 (+3)

DEX
15 (+2)

CON
14 (+2)

Senses passive Perception 11
Languages-
Challenge l (200 XP)

INT
2 (-4)

WIS
13 (+l)

Amphibious. The krasis can breathe air and water.

ACTIONS

CHA
8 (-1)

Multiattack. The krasis makes two attacks: one with its bite
and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 8 (ldlO + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit , reach S ft., one target.
Hit: 7 {ld8 + 3) slashing damage.
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