Guildmasters Guide to Ravnica

(Nancy Kaufman) #1

KRAUL
The kraul are an ascendant power group within the
Golgari Swarm, long content to linger at the margins of
the undercity but now increasingly making their buzz-
ing voices heard in the subterranean Golgari guildhall.
These six-legged, insectile beings are hard-headed and
literal-minded, with little grasp of metaphor or nuance.


KRAUL WA R R I O R
Kraul society is organized i nto well-defined roles and
castes. T he vast majority of th e k ra ul occupy various
tiers of soldiery, from commanders and elite t roops
down to the lowliest infantry.

KRAUL DEATH PRIEST
T he death priests occupy the highest roles in k raul
society. They lead the buzzing chants of t he kraul r ites.
Their inscr utable click s and buzzing can summon crip-
pling necromantic magic, and the presence of death
seems to fortify them. They draw power from the defeat
of their enemies and channel it to th eir followers, ensur-
ing the continuation of the cycle.
T he current leader of the kraul is a death priest
named Mazirek.

WINCED KRAUL WARRIORS
Som e kraul warriors have a flying speed of^40 feet, as a re·
suit of possessing gossamer wings. Their wings give them
a higher station among the kraul soldiers. Winged kraul
warriors serve the guild as scout s and shock troops.

KRAUL WARRIOR
Medi&Jm h&Jmanoid (kra&JI), ne&Jtral evil

Armor Class 18 {natural armor)
Hit Points 27 (5d8 + 5)
Speed^30 ft., climb^30 ft.

STR
15 {+2)

DEX
12 (+1)

CON
13 (+1)

INT
10 (+O)

WIS
11 (+1)

Senses darkvision^60 ft. , passive Perception^11

CH A
8 {-1)

Languages Kraul, understands Common but can't speak it
Challenge 1/ 2 (100 XP)

Hive Mind. The kraul is immune to the charmed and frightened
conditions whi le within^30 feet of at least o ne other kraul.
Pack Tact ics. The kraul has advant age on an attack roll against
a creature if at least one of the kraul's allies is within 5 feet of
the creature and the ally^ isn't incapacitated.
Spider Climb. The kraul can cl imb difficult sur faces, incl ud·
ing upside down on ceilings, without needing t o make an
ability check.

A CTIONS
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 20/ 60 ft., one ta rget. Hit:^5 (ld6 + 2) pi ercing damage, or
6 {ld8 + 2) piercing damage if used with two hands to make a
melee attack.

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