Guildmasters Guide to Ravnica

(Nancy Kaufman) #1

WURM
Wurms are huge creatures that re-
semble limbless, wingless dragons.
They burrow through the earth and eat
virtually anything they come across,
and their movement accounts for much
of the destruction in the rubblebelt regions
of Ravnica.
A wurm burrows through loose earth by using deep
sonic vibrations to liquefy the earth in front of it and
swim through the area. The soil resolidifies and closes
behind it. Moving through rock is slower and more diffi-
cult, and the wurm leaves a tunnel in its wake.
The Gruul Clans appreciate the devastation wurms
can create, and the clans sometimes lure them into civi-
lized areas where the destruction can be vast.


WURM

Huge monstrosity, unaligned

Armor Class 18 (natural armor)
Hit Points 200 (16dl 2 + 96)
Speed SO ft., burrow 30 ft.

STR
24 (+7)

DEX
10 (+O)

CON
22 (+6)

Saving Throws Con + 11, Wis + 6

INT
3 (-4)

WIS
12 (+1)

Senses b lindsight 60 ft., tremorsense 60 ft., passive
Perception 11
languages-
Challenge 14 (11, 50 0 XP)

CHA
4 (-3)

Earth Tremors. The wurm creates eart h tremors as it moves
overland or underground. Any creature that comes within
30 feet of the moving wurm for the first time on a turn must
succeed on a DC 20 Dexterity saving throw or take^10 (3d6)
bludgeoning damage and fall prone. Any structure or object an-
chored to the ground that comes within 30 feet of the moving
wurm for the first time on a turn takes^10 (3d6) force damage.

Siege Monster. The wurm deals double damage to objects and
structures.

Tunneler. The wurm can burrow through solid rock at half its
burrow speed and leaves a 10-foot-diameter tunnel in its wake.

ACTIONS
Bite. Melee Weapon Attack: +12 to hit, reach^10 ft., one target.
Hit: 24 (Sd6 + 7) piercing damage. If the target is a Medium or
smaller creature, it must succeed on a DC^20 Dexterity saving
throw or be swallowed by the wurm. A swallowed creature is
blinded and restrained, has total cover against attacks and
other effects outside the wurm, and takes 17 (Sd6) acid dam-
age at the start of each of the wurm's turns.
If t he wurm takes 30 damage or more on a single turn from
a creature inside it, the wurm must succeed on a DC^21 Con-
stitution saving throw at the end of that turn or regurgitate all
swallowed creatures, which fall prone in a space within^10 feet
of the wurm. If the wurm dies, a swallowed creature is no lon-
ger restrained by it and can escape from the corpse by using^20
feet of movement, exiting prone.

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