Guildmasters Guide to Ravnica

(Nancy Kaufman) #1
PRECOGNITIVE MAGE

Geetra is a precognitive mage who first put her gifts to
use as a young thief on the streets ofRavnica. While still
a teenager, she was apprehended and then pardoned in
exchange for agreeing to use her talents in the service of
the Azorius Senate. For decades, she worked in almost
complete anonymity, her gifts unappreciated. But with the
senate displaying an increased interest in the talents of
precognitive mages, Geetra has been given a more prom-
inent position, which she has embraced with enthusiasm.
She worries about the impact that her guild has on the rest
of Ravnica but believes in her heart that she is helping the
people. Chaos can only destroy, and her visions are a tool
to ensure that society can live in safety in all variants of
the future.

LAWMAGE

Medium humanoid (any race), lawful neutral

Armor Class 15 (breastplate)
Hit Points 84 (l3d8 + 26)
Speed 30 ft.

STR
13 (+l)

DEX
12 (+l)

CON
14 (+2)

Saving Throws Int +6, Wis +5

INT
17 (+3)

WIS
14 (+2)

Skills Arcana +6, Perception +S, Persuasion +4
Senses passive Perception l S
Languages Common plus any one language
Challenge 6 (2,300 XP)

CHA
13 (+ l)

Spellcasting. The lawmage is an 8th-level Azorius spellcaster.
Its spellcasting ability is Intelligence (spell save DC 14, +6 to
hit with spell attacks). The lawmage has the following wizard
spe lls prepared:

Cantrips (at will): fire bolt.friends, light, message
l s t level (4 slots): alarm, expeditious retreat, shield
2nd level (3 slots): arcane lock, detect thoughts, hold person
3rd level (3 slots): clairvoyance, dispel magic, slow
4th level (2 slots): locate creature, stoneskin

ACTIONS
Quarterstaff. Me/ee Weapon Attack: +4 to hit, reach S ft., one
target. Hit: 4 (l d6 + l) bludgeo ning damage, or S (ld8 + l)
bludgeoning damage if used with two hands.

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Medium humanoid ( any race), lawful neutral

Armor Class 11 (14 with mage armor)
Hit Points 63 (l4d8)
Speed 30 ft.

STR
9 (-1)

DEX
13 (+1)

CON
10 (+O)

Saving Throws Int +6, Wis +3
Skills Perception +3

INT
18 (+4)

WIS
13 (+1)

Senses truesight 120 ft., passive Perception 13
Languages Common plus any one language
Challenge 3 (700 XP)

CHA
11 (+O)

Innate Spellcast ing. The mage's innate spellcast ing ability is
Intelligence (spell save DC 14 ). It can cast the following spells,
requiring no material components:
3/ day: detect thoughts, mage armor
1/day each: clairvoyance, locate object

ACTIONS
Quart erstaff. Melee Weapon Attack: +l to hit , reach 5 ft., one
target. Hit: 2 (ld6 -l) bludgeoning damage, or 3 (l d8 -l )
bludgeoning damage if used with two hands.

Glimpse the Temporal Flood (Recharge 5-6). The mage targets
one creature within 120 feet of it t hat it can see. The ta rget
tak es 18 (4d8) psychic damage, and it must succeed on a DC
14 Intelligence saving throw o r be stu nned until the end of its
next turn.

REACTIONS
Precognitive Insight (3/Day). When the mage or a creature it
can see makes an attack roll, a saving th row, or an ability check,
the mage can cause the roll to be made with advantage or
disadvantage.
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