Guildmasters Guide to Ravnica

(Nancy Kaufman) #1
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BLOOD WITCH
Medium humanoid (any race), chaolic evil

Armor Class 12 (15 with mage armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.

STR
16 (+3)

DEX
14 (+2)

CON

(^15) (+2)
Saving Throws Wis +2, Cha +7
INT
13 (+l)
WIS
9 (-1)
CHA
19 (+4)
Skills Arcana +4, Int im idation +7, Perception +2, Stealth +5
Damage Resistances psychic
Senses darkvision 120 ft., passive Perception 12
Languages Abyssal plus any one language (usually Common)
Challenge 7 (2,900 XP)
Blood Witch Dance. The witch can use a bonus action to con-
trol the movement of one creature cursed by its hex spell that it
can see within 30 feet of it. The creature must succeed on a DC
15 Charisma saving throw or use its reaction to move up to 30
feet in a direction of the witch's choice.
Devil's Sight. Magical darkness doesn't impede the witch's
dark vision.
Innate Spellcasting. The witch's innate spellcasting ability is
Charisma (spell save DC 15 , +7 to hit with spell attacks). The
witch can innately cast the following spells, requiring no mate-
rial components:
At will: alter self, detect magic, eldritch blast (at 11th level).false
life, levitate (self only), mage armor (self only)
l/day each: circle of death, enthrall, suggestion
3/day each: hellish rebuke, hex, scorching ray (at 3rd level)
ACTIONS
Multiattack. The witch makes two attacks: one with its long-
sword and one with its shortsword.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one tar-
get. Hit: 7 (ld8 + 3) slashing damage.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 6 (ld6 + 3) piercing damage.
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RAKDOS LAMPOONER
Medium humanoid (any race), chaotic evil
Armor Class 12 (leather armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
11 (+O)
DEX
12 (+l)
CON
13 (+l)
INT
12 (+ 1)
Skills Deception +6, Performance +6
Senses passive Perception 9
Languages Common plus any one language
Challenge (^2) (450 XP)
WIS
9 (-1)
CHA
18 (+4)
Spel/casting. The lampooner is a 4th-level Rakdos spellcaster.
Its spellcasting ability is Charisma (spell save DC 14, + 6 to hit
with spell attacks). It knows the following bard spells:
Cantrips (at will): dancing lights, minor illusion, vicious mockery
1st level (4 slots): bane, dissonant whispers, silent image, Tasha's
hideous laughter, thunderwave
2nd level (3 slots): crown of madness, enthrall, suggestion
ACTIONS
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (ld4) bludgeoning damage.

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