Guildmasters Guide to Ravnica

(Nancy Kaufman) #1
ThOSTANI

Large fey, neutral good

Armor Class 17 (natural armor)
Hit Points 252 (24dl0 + 120)
Speed 30 ft.

STR
19 (+5)

DEX
14 (+2)

CON
20 (+5)

INT
16 (+3)

Saving Throws Con + 11, Wis+ 16, Cha + 13

WIS
30 (+10)

CHA
25 (+7)

Skills Arcana +9, Insight +16, Nature +9, Perception +16,
Persuasion + 13
Condition Immunities charmed, grappled
Senses darkvision 120 ft. , passive Perception 26
Languages Common, Druidic, Elvish, Sylvan
Challenge 18 (20,000 XP)

Innate Spe/lcasting. Trostani's innate spellcasting ability is
Wisdom (spell save DC 24). She can innately cast the following
s pells, requiring no material components:
At will: dispel magic, druidcraft
3/day each: bless, conjure animals, giant insect, moonbeam, plant
growth, spike growth, suggestion
l/day each: conjure fey, mass cure wounds
Legendary Resistance (3/0ay). lfTrostani fa ils a saving throw,
she can choose to succeed instead.
Magic Resistance. Trostani has advantage on saving throws
against spells and other magical effects.

Magic Weapons. Trostani's weapon attacks are magical.
Speak with Beasts and Plants. Trostani can communicate with
beasts and plants as if they shared a language.
Tree Stride. Once on her turn, Trostani can use 10 feet of her
movement to step magically into one living tree within her
reach and emerge from a second living t ree within 60 feet of
the first tree, appearing in an unoccupied space within 5 feet of
the second tree. Both trees must be Large or bigger.

2)2 CH'\rTER 6 I FRIENDS A.NO FOES


ACTIONS
Multiattack. Trostani takes three actions: she uses Constrict
and Touch of Order, and she casts a spell with a casting time
of l action.

Constrict. Melee Weapon Attack: + 11 to hit, reach 5 ft., one
creature. Hit: 15 (3d6 + 5) b ludgeoning damage, and the target
is grappled (escape DC 19 ). Until this grapple ends, the target
is restrained. Trostani can grapple no more than three targets
at a time.
Touch of Order. Melee Spell Attack: +16 to hit. reach 5 ft., one
creature. Hit: 23 (3d8 + 10) radiant damage, and Trostani can
choose one magic item she can see in the target's possession.
Unless it's an artifact, the item's magic is suppressed until the
start ofTrostani's next turn.
Wrath of Mat'Selesnya (Recharge 5-6). Trostani conjures a
momentary whirl of branches and vines at a point she can see
within 60 feet of her. Each creature in a 30-foot cube on that
point must make a DC 24 Dexterity saving throw, taking 21
(6d6) bludgeoning damage and 21 (6d6) slashing damage on a
failed save, or half as much damage on a successful one.

LEGENDARY ACTIONS
Trostani can take 3 legendary actions, choosing from the op·
tions below. Only one legendary action option can be used at
a time and only at the end of another creature's turn. Trostani
regains spent legendary actions at the start of her t urn.

Voice of Harmony. Trostani makes one melee attack, with ad-
vantage on the attack roll.
Voice oflife. Trostani bestows 20 temporary hit points on an-
other creature she can see within 120 feet of her.
Voice of Order. Trostani casts dispel magic.
Chorus of the Conclave (Costs 2 Actions). Trostani casts sugges-
tion. This counts as one of her daily uses of the spell.
Awaken Grove Guardians (Costs 3 Actions). Trostani animates
one or two t rees she can see within 120 feet of her, causing
them to uproot themselves and become awakened trees (see
the Monster Manual for their stat blocks) for l minute or until
Trostani uses a bonus action to end the effect. These trees
understand Druidic and obey Trostani's spoken commands,
but can't speak. If she issues no commands to them, the
trees do nothing but follow her and take the Dodge action.
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