Guildmasters Guide to Ravnica

(Nancy Kaufman) #1
SUNHOME GUARD (SPECIAL ROLE)
Prerequisite: Renown JO or higher in the Boros Legion.
7th level or higher
Members of the Sun home Guard are responsible for
the defense of Sun home, the Boros guildhall in the
Tenth District. Only those who have proven themselves

in combat are selected to join this force. If you are ac-

cepted into th e S unhome Guard, your missions w ill be
primarily defensive in nature. You might receive orders
to find new ways to fortify the guildhall or to detect Di-
mir agents and other spies who try to gain access. Of
course, given these chaotic times, you could end up de-
fending Sunhome from an all-out attack by the Gruul or
some other enemy force.

RANK 3: CAPTAIN
Prerequisite: Rank 2 and renown 25 or higher in the
Boros Legion
As a captain in the Boros Legion, you gain command of
a small garrison and the responsibility for maintaining
order and protecting people in part of a city district. You
have four brigades unde r your command. As described
for rank 3, each brigade has six squads of five soldiers
(including a sergeant) reporting to them. One additional
squad of 2d4 soldiers is your personal retinue.
You regularly receive communications from warleader
angels who coordinate the efforts of the smaller garri-
sons. They keep you informed of the goals and concerns
of the legion's mortal and angelic leaders and can help
you address them. You are then responsible for giving
orders to your brigadiers, and you must answer to your
commander for the troops' success or failure in achiev-
ing the guild's strategic goals.
As a captain. your salary allows you to maintain a
comfortable lifestyle between adventures.

RANK 4: COMMANDER
Prerequisite: Rank 3 and renown 50 or higher in the
Boros Legion
As a commander, you assume the leadership of one
of the major garrisons of the Boros Legion: Kamen
Fortress, Horizon Military Academy, or the great flying
garrison called Parhelion Il, which moves from place to
place to deploy reinforcements to Boros troops around
Ravnica. lf you are already a member of the Sunhome
Guard, you could instead be placed in command of
that elite force, leading all the non-angelic forces
ofSunhome.
In this role, you are advised-and ordered around- by
angels. You are in regular communication with Guild-
master Aurelia, who places you in charge of a major
guild in itiative. You might be tasked with improving
recruitment, developing a plan for dealing with Dimir in-
filtration, or collaborating with the Izzet to develop new
weaponry for Boros soldiers.
You continue to draw a salary sufficient to maintain a
comfortable lifestyle.

41 Cll \l'TI'R 2 GUILDS UF RA\ NI< A


THE BOROS VIEW ON OTHER GUILDS
The Boros are committed to justice and order, and they are
convinced that virtually every other guild is just as com-
mitted to undermining both. Therefore, the Boros rely only
on their comrades for support and view everyone else with
suspicion or disdain.
Azorius. "Legalism. Arrogance. Hot air. The law in their
hands is a bludgeon, and they use it to seize more power
than they deserve."
Dimir. "Snakes lurking in the shadows. They should be
rooted out so they can shrivel in the light."
Golgari. "lfthey limited themselves to their intended pur-
pose, repulsive as it is, they could be allowed to survive.
But they are growing into a dangerous menace, and we
need to Au sh them out of the sewers while we still can."
Gruul. "They are lost in violence and savagery. Only occa-
sionally can their energy be channeled in directions that
benefit the greater good."
lzzet. "They don't understand the concept of limits. If they
kept their spellcraft under control, they could truly ben·
efit society."
Orzhov. "The Orzhov care only about the Orzhov. lfit
were up to them, all of Ravnica would follow an orderly
process designed to funnel wealth into their grasp-
ing hands.''
Rakdos. "They make destruction into a spectacle, but
they're more than blood and fire. They're termites gnaw-
ing away at the heart and soul of Ravnica."
Selesnya. "I almost envy the naivete that leads them to re-
treat into their little communes and pretend they've built
a just society."
Simic. "They have stepped out of their place, with all
their experiments, their tinkering with the nature of life.
They're a waste, a drain on Ravnica, and a danger to the
public good."

ENEMIES AND ALLIES

In general, the Boros find some common ground with
other guilds that value order and structure: Azorius,
Selensya, and (to a lesser extent) Orzhov. The Rakdos,
Gruul, and Jzzet might share the zeal and energy of
the Boros, but they represent the more chaotic aspect
of those qualities, which threatens the stability of
all Ravnica.
The legion is dedicated to combating the influence of
Oimir spies and infiltrators, containing the brutal chaos
of the Rakdos. and halting the schemes of the Golgari.
But any guild can become an enemy of Boros if its aims
and activities lead to crime, chaos, injustice, or harm to
the innocent citizens of Ravnica. Even the Azorius can
become so obsessive in creating and enforcing laws that
they overreach the bounds of justice.
Conversely, any guild can offer you allies in your quest
for justice. Distasteful as they might be, even the Gruul
and the Rakdos can play a part in curtailing threats to
the city that also impede their own incerests.
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