Guildmasters Guide to Ravnica

(Nancy Kaufman) #1

Dimir Characters


Alignment: Usually neutral, sometimes evil
Suggested Races: Half-elf, human
Suggested Classes: Monk, rogue, wizard
If the following sentences describe you, you might enjoy
playing a character who belongs to House Dimir:


  • You love subterfuge, intrigue, and deception.

  • You like to play rogues, spies, and assassins.

  • The idea of stealing thoughts instead of treasure bas a
    special appeal to you.

  • You want to deceive your fellow players without neces-
    sarily betraying them.


j OINING HOUSE DI MIR
You began your career in House Dimir as part of the
legion of s hopkeepers, librarians, couriers, and traders
who maintain the deception that the guild has become
civil and tame. Without any exposure to the guild's more
covert activities, you helped to discredit those who be-
lieve that the Dimir are plotting to control the city, paint-
ing them as delusional conspiracy theorists. But at some
point your gifts were recognized and you were invited
into the deeper mysteries of the guild. Your training fo-
cused on stealth, espionage, and infiltration. As a Dimir
spy, you might bring a variety of ta lents to your work.
In your guild role, you engage in surveillance, theft,
sabotage, infiltration, and other kinds of espionage. You
work in a pocket or sleeper cell. unaware of the identi-
ties of most other agents or the guild's leadership. You
might be a rogue of the Thief, Assassin, or Arcane Trick-
ster archetype, a monk of the Way of Shadow, or even a
cleric of the Trickery Domain.
If you are a spellcaster (perhaps a wizard specialized
in the School of Divination, Enchantment, or Illusion),
you have the s kills needed to join the ranks of the most
feared spellcasters on Ravnica: House Dimir"s mind
mages. Your basic work and role is the same as any
other spy's, but you can learn to pull thoughts and mem-
ories from a person's mind, use a target's own thoughts
against them, attack your foes' psyches directly to create
delusions, or scour enemy minds clean.

Background: Dimir Operative


You're a s py. Secrets and misinformation are your stock
in trade. You s kulk in the shadows, infiltrate other
guilds. and steal the most precious secrets, whether
they're written in locked journals or hidden away in
someone's mind. Even you might not be aware of all the
reasons behind the missions you carry out. Sometimes
a mission's sole purpose is to conceal the motivatjon be-
hind another strike performed in a different part of the
city, or simply to spread fear.
As part of your covert work for House Dimir, you
maintain a false identity as a member of another guild.
You can choose your secondary guild or roll to deter-
mine it randomly. This secondary guild membership
determines a portion of your starting equipment and is
also where most of your contacts come from. You infil-
trate your secondary guild to learn its secrets, keep tabs
on its activities, or perhaps undermine it from within.

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Skill Proficiencies: Deception, Stealth
Tool Proficiencies: Disguise kit
Languages: One of your choice
Equipment: A Dimir insignia, three small knives, a
set of dark-colored common clothes, and the starting
equipment of the background described in this chap-
ter for your secondary guild

FEATURE: FALSE IDENTITY
You have more than one identity. The one you wear most
of the time makes you appear to be a member of a guild
other than House Dimir. You have documentation, es-
tablished acquaintances, and disguises that allow you to
assume that persona and fit into the secondary gwld.
Whenever you choose, you can drop this identity and
blend into the guild less masses of the city.
Conside r why you're embedded in the secondary guild.
Create a story with your OM, inspired by rolling on the
following table or choosing a reason that suits you.
d8 Reason for Infiltration
My parents belong to this guild, and I let them think
I'm following in their footsteps.
2 I've been assigned to track this guild's activities.
3 I've been assigned to get close to an individual in this
guild and learn their secrets.
4 I've been assigned to recruit a new Dimir spy from
the ranks of this guild.
S I was a member of this guild before the Dimir
recruited me.
6 I don't like what this guild stands for and want to
destroy it from within.
7 I secretly wish I could leave the Dimir and join this
guild, but there is no escaping the Dimir.
8 I chose this guild at random or on a lark.

Dimir Guild Spells


Prerequisite: Spellcasting or Pact Magic class feature
For you, the s pells on the Dimir Guild Spells table are
added to the spell list of your spellcasting class. (If you
are a multiclass characte r with multiple spell lists, these
spells are added to all of them.)

DIMIR GUILD SPELLS
Spell Level Spells
Cantrip encode thoughts, mage hand
1st disguise self. sleep
2nd detect thoughts, pass without trace
3rd gaseous form, meld into stone, nondetection
4th arcane eye, freedom of movement
5th modify memory

Your magic is meant to be subtle and undetectable, but
it might pull shadows or clouds of mist around you as
you cast your spells. Using the encode thoughts cantrip
described below, you can turn a creature's thoughts (in-
cluding your own) into a thought strand that others can
potentially read. share, or steal. These thought strands
are treated as valuable currency among the Dimir.
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