Guildmasters Guide to Ravnica

(Nancy Kaufman) #1

COLLECTOR OF SECRETS
Prerequisite: Renown JO or higher in House Dimir
By the time you reach this level of renown in House
Dimir, you are amassing a significant collection of se-
crets about the people and places around you. You know
the location of a hidden safe house where you can take
shelter in case of dire need. At the DM's discretion, you
might also know (or be able to find out) a secret about a
person or group who lives or operates in a neighborhood
you're familiar with. The secret is typically a person's
flaw or details about a dark episode in a group's past.
Whatever it is. the secret is a weakness that can be used
to manipulate the person or group to assist you or your
associates.
In addition, you gain a Dimir charm (described in
chapter 5) at the start of each mission you undertake on
the guild's behalf.


INNER CIRCLE
Prerequisite: Renown 25 or higher in House Dimir
At this level of renown, you are responsible for coordi-
nating the activities of several other Dimir agents. You
still receive orders from the usual source, but you're
given broad goals and wide latitude in how to carry
them out, including delegating specific tasks to other
Dimir agents of lesser renown. You are also increasingly
trusted with important secrets.

GUILDMASTER'S CONFIDANT
Prerequisite: Renown 50 or higher in House Dimir
Few members of House Dimir ever encounter Lazav,
and those who do are often unaware that they are deal-
ing with the guildmaster. You have been admitted to his
circle of confidants. He has entrusted you with a wide
network of Dimir agents under your command, but you
also bear tremendous responsibility for the s uccess of
the missions they undertake.
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