Guildmasters Guide to Ravnica

(Nancy Kaufman) #1

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THE DIMIR VIEW ON OTHER GUILDS
To House Dimir, every other guild is a potential source of
information, its members all potential foils and patsies.
Azorius. "They can't be allowed to monopolize the flow of
knowledge. Clog their networks with misinformation. To
stop someone from discerning the truth, drown them in
plausible untruths."
Boros. "Not inherently dangerous. The true danger is
that they'll drag down all we've worked for while chas-
ing some romantic crusade. Continue to direct their
righteous fury toward our strongest enemy-until the
Boros threaten to become the strongest."
Golgari. "We once appreciated them for their ability to
make a corpse disappear, but we found that too many
of our victims rose up to face us again. Now we use the
city's fear of the swarm to keep them in their place. The
more the Golgari try to rise from the mire of their repu-
tation, the more we make them wallow in it."
Gruul. "They've always been convenient scapegoats, but
their recent aggressiveness threatens to become a larger
problem. We must thin their numbers-selectively and
without confrontation. Catch them alone in the dark, and
take them out one by one."
lzzet. "Even an overloaded, sizzled clock is still right twice
a day. When lzzet experiments succeed, they can have
unpredictable consequences for active missions. Their
activities must be monitored at all times."
Orzhov. "We're amused at how well they've used their hi-
erarchy to mask the corruption of their organization, but
their need for the public's trust gives us an edge. They
can be manipulated by playing on their fear of the people
discovering their ruse."
Rakdos. "They've turned pointless activity into an art form,
but their performances nevertheless make very useful
distractions. Let them be bright and loud, drawing all
attention, while we slip quietly through the dark."
Selesnya. "Strength without guile is perhaps the most
dangerous kind. One can't bluff the player who can't
conceive of bluffing. Currently, the covert war plays to
our strengths; we must ensure that the conclave never
becomes conscious of the advantages they possess."
Simic. "They are never short of intriguing surprises, so
we know they are gearing up for something. Keep eyes
inside their organization to see what their efforts are
leading to-but don't be tempted to partake of their
enhancements."

ENEMIES AND ALLIES

It's hard for a guild built on stealth and secrecy to main-
tain a positive relationship with any other guild. ALI
guilds are monitored with suspicion, and they assessed
for their current and prospective levels of threat, as
well as for their usefulness to House Dimir's schemes.
Each cell may foster its own relationships with the other
guilds, but it ultimately defers to Oimir's enigmatic lead-
ers to steer overarching strategy.
Your missions might put you at odds with any other
guild by calling on you to infiltrate that guild and gain
insight into its plans, steal proprietary information from
its guildhall, or subvert its leadership. For instance, you
could be tasked to steal the transcript of an Azorius in-
terrogation, the memories of Golgari spy, or the contents
of an Orzhov ledger.
You might cooperate with members of other guilds,
openly or in disguise, insofar as their goals don't conflict
with yours. Sometimes, the easiest way to assassinate
one of your enemies is to put the forces of law on their
trai 1, so joining forces with the Azorius and Boros, for
example, can be a beneficial arrangement for everyone
concerned.
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