Guildmasters Guide to Ravnica

(Nancy Kaufman) #1

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stealthy "euthanist" (rogue} and a knight (paladin). A
priest (cleric) could provide additional magical support.
If the group is more focused on the political schem-
ing of the Orzhov, involving the use of persuasion and
coercion rather than outright force, a priest (cleric) and
an advokist (wizard) will probably lead the group, ac-
companied by more sophisticated bodyguards (fighters
or rogues).

RANK A N D R ENOWN

The Orzhov adhere to a very strict power structure. Po-
s itions open only at the bottom of the organization, and
rising through the ranks requires utmost devotion. With
increasing rank comes a greater degree of leverage over
those who occupy the ranks below you.

RANK 1: SYNDIC
Prerequisite: Renown 3 or higher in the Orzhov
Syndicate
Syndics are low-ranking functionaries. At this level of
the hierarchy, you can expect deference from borrowers,
who will perform small favors that require no significant
risk, effort. or cost. The bulk of your work for the guild,
in turn, involves doing favors for those above you.
As a priest of this rank, you can perform minor tasks
in an Orzhov church: collecting tithes at the door, sched-
uling appointments for the senior priests, keeping led-
gers, and the like. As an advokist, you copy documents,
research legal precedent, depose witnesses, and other-
wise assist more senior guild members. As an enforcer,
you Hex your muscle to collect minor debts that are of
little importance to the guild as a whole.

RANK 2: KNIGHT
Prerequisite: Rank 1 and renown 10 or higher in the
Orzhov Syndicate
Each knight carries a title that expresses a quality
of character, such as Knight of Penance or Knight of
Despair. As a knight, you have authority over syndics,
and you are trusted-so far as anyone in the Orzhov
Syndicate trusts anyone else- to transport large sums of
money. You also have access to sufficient funds to main-
tain a comfortable lifestyle between adventures.
As a priest of this rank, you hear confessions and
collect penance, lead rites (and take offerings), perform
ceremonies, and offer counsel to your superiors when
asked. As an advokist, you represent clients in court,
draw up contracts, and put your magic to use in a variety
of ways. As an enforcer, you are entrusted with collect-
ing larger sums and interacting with powerful clients.
When you're sent on a mission that poses a potential
threat, your superior bestows on you an Orzhov charm
(described in chapter 5). In addition, you have the au-
thority to demand service from borrowers, including
indentured spirits (see chapter 6 for the stat block).
But that's an authority you must use sparingly, since
their service counts as credit to their debt, and it's in the
guild's interest to keep borrowers in debt.

RANK 3: MINISTRANT
Prerequisite: Rank 2 and renown 25 or higher in the
Orzhov Syndicate
The rank of ministrant is the highest position anyone
can hope to attain without being born into the guild.
As a ministrant, you study finance, while managing the

GllM'TER 2 I GUILDS OF RAVNWI\ 75
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