Eberron - Rising from the Last War

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artisans and laborers, but exceptional goblins join the
khesh'dar ("silent folk"), learning the skills of rogues,
monks, or rangers. The khesh'dar spread agents across
the Five Nations, and one can never know when a city
goblin might turn out to be an assassin.
As an adventurer from a Dhakaani clan, consider why
are you working with the other player characters? Are
you a scout gathering information? Are you searching
for allies to defeat a rival clan, or to support your own
unlikely bid for the Imperial throne? Are you an exile?
If so, do you hope to regain your position, or have you
abandoned your ties to the Dhakaani?

GOBLINOID NAMES
Goblinoid names often feature drawn-out vowel sounds
(represented by doubled letters), as seen in the names of
both their ancient empire (Dhakaan) and their newborn
country (Darguun). Goblins, hobgoblins, and bugbears
use the same names and naming conventions, despite
their tribal differences.
Male Names: Aruget, Chetiin, Daavn, Dabrak, Dagii,
Drevduul, Duulan, Fenic, Gudruun, Haluun, Haruuc,
Jhazaal, Kallaad, Krakuul, Krootad, Mazaan, Munta,
Nasaar, Rakari, Reksiit, Tariic, Taruuzh, Thuun,
Va nii, Vanon, Wuudaraj
Female Names: Aaspar, Aguus, Belaluur, Denaal,
Draraar, Duusha, Ekhaas, Eluun, Graal, Gaduul, Ha­
shak, Jheluum, Kelaal, Mulaan, Nasree, Raleen, Razu,
Rekseen, Senen, Shedroor, Tajiin, Tuneer, Va lii, Wuun


RACIAL TRAITS
If you're playing a goblinoid, your racial traits are deter­
mined by whether you're a bugbear, goblin, or hobgoblin.

BUGBEAR TRAITS
Your bugbear character has the following racial traits.
Ability Score Increase. Your Strength score in­
creases by 2, and your Dexterity score increases by l.
Age. Bugbears reach adulthood at age 16 and live up
to 80 years.
Alignment. Bugbears live on the fringes of society
even in Darguun, where they value self-sufficiency and
violence. They are generally chaotic, organizing in loose
tribes under charismatic and powerful leaders.
Size. Yo ur size is Medium. To set your height and
weight randomly, start with rolling a size modifier:

Size modifier= 2dl 2
Height = 6 fe et + your size modifier in inches
Weight in pounds= 200 + (2d6 x your size modifier)
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet
of you as if it were bright light, and in darkness as if it
were dim light. You can't discern color in darkness, only
shades of gray.
Long-Limbed. When you make a melee attack on your
turn, your reach for it is 5 feet greater than normal.

CHAPTER 1 J CHARACTER CREATION
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