Eberron - Rising from the Last War

(Joyce) #1
Dinosaurs

Dinosaurs are widespread on Eberron, particularly
in Q'barra, the Talenta Plains, Xen'drik, and Argon­
nessen. Smaller dinosaurs are the rule in Q'barra
and the Talenta Plains, including varieties commonly
used by Talenta halflings as mounts.

Clawfoot

Clawfoot dinosaurs are two-legged saurians with sharp
teeth and toe claws that resemble deadly sickles. They
are imposing creatures, about the size of a tall human,
and are fierce enough to take down even larger prey.
In the wild, an untrained clawfoot can easily hold its
own in combat, but they are even fiercer when hunting
in packs. Their instinct for pack structure has made
these dinosaurs a traditional war mount for the hal­
flings of the Talenta Plains, with clawfoots quickly and
eagerly responding to training and control.

CLAWFOOT
Medium beast, unaligned

Armor Class 13
Hit Points 19 (3d8 + 6)
Speed 40 ft.

STR
12 (+1)

DEX
16 (+3)

CON
14 (+2)

Skills Perception +3, Stealth +S
Senses passive Perception 13
Languages-
Challenge 1 (200 XP)

INT
4 (-3)

WIS
12 (+1)

CHA
6 (-2)

Pack Tactics. The clawfoot has advantage on an attack roll
against a creature if at least one of the clawfoot's allies is within
S feet of the creature and the ally isn't incapacitated.

Pounce. If the clawfoot moves at least 20 feet straight toward
a creature and then hits it with a claw attack on the same turn,
that target must succeed on a DC 11 Strength saving throw or
be knocked prone. If the target is prone, the clawfoot can make
one bite attack against it as a bonus action.


ACTIONS


Multiattack. The clawfoot makes two attacks: one with its bite
and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (ld8 + 3) piercing damage.


Claws. Melee We apon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (ld8 + 3) slashing damage.


Fastieth

FASTIETH
Fastieth are human-sized, two-legged saurians with
large eyes, brightly colored and patterned scales, and
strong legs. They are the most common mounts of the
halflings of the Talenta Plains, bred for speed. Although
too small to bear larger riders, a fastieth can carry a hal­
fling with light gear easily and at a good pace. Fastieths
are typically stubborn creatures, so specimens with an
even temperament are prized among the Talenta tribes.
Being herbivores, fastieths prefer to flee rather than
fight. However, even though not trained for battle, they
can deliver a vicious bite if pressed.

FASTIETH
Medium beast, unaligned

Armor Class 14
Hit Points 9 (2d8)
Speed SO ft.

STR
12 (+1)

DEX
18 (+4)

CON
10 (+O)

Senses passive Perception 10
Languages-
Challenge 1/4 (SO XP)

INT
4 (-3)

WIS
11 (+O)

CHA
4 (-3)

Quickness (Recharge 5-6). The fastieth can take the Dodge ac­
tion as a bonus action.

ACTIONS
Bite. Melee We apon Attack: +6 to hit, reach S ft., one target.
Hit: 8 (ld8 + 4) piercing damage.

CHAPTER 6 I FRIENDS AND FOES
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