Eberron - Rising from the Last War

(Joyce) #1

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IF YOU WANT A WALL OF MUSCLE TO GET BETWEEN YOU
and a blade, go to House Deneith. if you want someone
to anticipate the threat and make sure you aren't even
in the room with whoever's holding that blade, that's
what we do.
-Baron Trelib d'Medani

The Mark of Detection is an inquisitive's dream. It
sharpens powers of observation and intuition, allow­
ing the bearer to draw connections and interpret clues
others might miss. By actively drawing on its powers,
the bearer can detect poisons and study the ener-
gies of magic.

HOUSE MEDAN!
Leader: Baron Trelib d'Medani
Headquarters: Tower of Inquisition (Wroat, Breland)
Represented by the basilisk's eye, the Warning Guild of
House Medani brokers the services of bodyguards and
inquisitives. Medani advisors specialize in risk assess­
ment and management, protecting clients from both
physical and social threats. While Medani overlaps with
the inquisitives of House Tharashk and the bodyguards
of House Deneith, the Warning Guild specializes in sub­
tle threats and complex mysteries. Baron Trelib man­
ages the guild's affairs from the Tower of Inquisition in
Wroat, where the house also interrogates prisoners for
King Boran el of Breland.
The members of House Medani are half-elves with
deep roots in Breland. Medani has little interest in the
power struggles that sometimes break out between
the other dragonmarked houses. Many Medani heirs
are more interested in helping their communities
than in raw profit, and Medani heirs often work with
local law enforcement or help those who can't afford
their services.

VA RIANT HALF-ELF:

Mark of Detection

If your half-elf character has the Mark of Detection,
the following traits replace the half-elf's Ability
Score Increase and Skill Versatility traits in the Play­
er's Handbook.
Ability Score Increase. Your Wisdom score in­
creases by 2, and one other ability score of your choice
increases by l.

CHAPTER 1 I CHARACTER CREATION

Deductive Intuition. When you make an Intelligence
(Investigation) or a Wisdom (Insight) check, you can roll
a d4 and add the number rolled to the ability check.
Magical Detection. You can cast the detect magic and
detect poison and disease spells with this trait. Starting
at 3rd level, you can also cast the see invisibility spell
with it. Once you cast any of these spells with this trait,
you can't cast that spell with it again until you finish
a long rest. Intelligence is your spellcasting ability for
these spells, and you don't require material compo­
nents for them.
Spells of the Mark. If you have the Spellcasting or
the Pact Magic class feature, the spells on the Mark of
Detection Spells table are added to the spell list of your
spellcasting class.

Mark of Handling

Spell Level Spells
lst
2nd
3rd
4th
5th

detect evil and good, detect poison and disease
detect thoughts.find traps
clairvoyance, nondetection
arcane eye, divination
legend lore
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