Eberron - Rising from the Last War

(Joyce) #1
PROTECTION IS MY PURPOSE. I DEFEND THE INNOCENT
from those who would do them harm. For my siblings, this is
ajob;for me, it's a calling.
-Harrie d'Deneith, Sentinel Marshal

The Mark of Sentinel warns and protects. It heightens
senses and reflexes, allowing an heir to respond to
threats with uncanny speed. It can shield its bearer
from harm. Whether on the battlefield or the ballroom,
someone who carries the Mark of Sentinel is prepared
for danger.

HOUSE DENEITH
Leader: Breven d'Deneith
Headquarters: Sentinel Tower (Karrlakton, Karrnath)
House Deneith was born in Karrnath, and war flows in
its veins. For centuries, the Blademarks Guild of House
Deneith has governed the mercenary trade. While war­
riors with the Mark of Sentinel are among its most elite
forces, House Deneith brokers the services of a wide
range of soldiers, including Va lenar war bands and the
goblins of Droaam. Beyond the battlefield, the Defend­
er's Guild provides exceptional bodyguards for those
who can afford their services. House Deneith is also
renowned for its Sentinel Marshals, agents who hold
the authority to pursue criminals and enforce the law
across the length of Khorvaire. The Sentinel Marshals
hold the honor of the house in their hands. Being a Mar­
shal is a privilege, and it comes with high expectations.
Despite its might and the desire of some house mem­
bers to flex their military muscles, House Deneith has
always maintained absolute neutrality, selling its ser­
vices to all sides of a conflict. Baron Breven d'Deneith
shows no inclination of using the massive, chimera­
marked military forces of his house for his own ends,
but he's surrounded by aggressive advisors who would
like to see a Deneith ruling all Khorvaire. House De­
neith is also caught in an escalating rivalry with House
Tharashk, as it edges into the mercenary trade.

VA RIANT HUMAN: MARK OF SENTINEL


If your human character has the Mark of Sentinel, the
following traits replace the human's Ability Score In­
crease trait in the Player's Handbook.
Ability Score Increase. Your Constitution score in­
creases by 2, and your Wisdom score increases by 1.


CHAPTER 1 I CHARACTER CREATION

Sentinel's Intuition. When you make a Wisdom (In­
sight) or Wisdom (Perception) check, you can roll a d4
and add the number rolled to the ability check.
Guardian's Shield. You can cast the shield spell once
with this trait, and you regain the ability to cast it after
you finish a long rest. Wisdom is your spellcasting abil­
ity for this spell.
Vigilant Guardian. When a creature you can see
within 5 feet of you is hit by an attack roll, you can use
your reaction to swap places with that creature, and you
are hit by the attack instead. Once you use this trait, you
can't do so again until you finish a long rest.
Spells of the Mark. If you have the Spellcasting or
the Pact Magic class feature, the spells on the Mark of
Sentinel Spells table are added to the spell list of your
spellcasting class.

MARK OF SENTINEL SPELLS
Spell Level Spells
l st compelled duel, shield of fa ith
2nd warding bond, zone of truth
3rd counterspell, protection fr om energy
4th death ward, guardian of fa ith
5th Bigby's hand
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