Thinking with Type_ A Critical Guide for Designers, Writers, Editors, & Students - PDF Room

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Since the onslaught of desktop publishing back in
the dark days of the mid-1980s, graphic designers
have taken on roles formerly occupied by distinct
trades, such as typesetting and mechanical
pasteup. Designers are often expected to be
editors as well. Every project should have a true
editor, a person with the training and disposition
to judge the correctness, accuracy, and consistency
of written content. Neither a project’s author nor
its designer should be its editor, who is rightly a
neutral party between them. If a project team
includes no properly trained editor, try to find one.
If that fails, make sure that someone is responsible
for this crucial role, for the failure to edit carefully
is the source of costly and embarrassing errors.
Editing a text for publication has three basic
phases. Developmental editing addresses broad
issues of the content and the structure of a work;
indeed, it can include judging a work’s fitness for
publication in the first place. Copy editing (also
called line editing or manuscript editing) seeks to
root out redundancies, inconsistencies,
grammatical errors, and other flaws appearing
across the body of the work. The copy editor—who
must study every word and sentence—is not
expected to question the overall meaning or
structure of a work, nor to alter an author’s style,
but rather to refine and correct. Proofreading,
which checks the correctness, consistency, and
flow of designed, typset pages, is the final stage.
Depending on the nature of the project and its
team, each of these phases may go through
several rounds.

anatomy of an error After a document has
been written, edited, designed, and proofread, a
printer’s proof is created by the printer from the
digital files supplied by the designer. Many
clients (or authors) fail to recognize errors (or
make decisions) until the printer’s proofs are
issued. This luxury has its costs, and someone
will have to pay.

pe’s (printer’s errors) These are errors that can be
assigned to the printer, and they must be corrected at no
expense to the designer or client. A printer’s error is an
obvious and blatant divergence from the digital files and
other instructions provided by the designer and agreed to
by the printer. Printer’s errors are surprisingly rare in the
digital age.

aa’s (author’s alterations) These are not so rare.
Author’s alterations are changes to the approved text or
layout of the work. If the change originates with the
designer, the designer is responsible. If it originates with
the client or author, she or he is responsible. Keeping
records of each phase of a project’s develop ment is helpful
in assigning blame later. Designers can charge the client a
fee for the aa on top of the printer’s fee, as the designer
must correct the file, print out new hard copy, get the
client’s approval (again), communicate with the printer
(again), and so on. If agreed to in advance, designers can
charge aa fees for any change to an approved document,
even before the printer’s proof is issued.

ea’s (editor’s alterations) Errors made by the editor
are the responsibility of the editor’s employer, typically the
client or publisher of the work. Good editors help prevent
everyone’s errors from occurring in the first place.

For more detailed information about the editorial
process, see The Chicago Manual of Style, 15th Edition
(Chicago: University of Chicago Press, 2003).

Manuscript editing, also called copyediting or line editing, requires attention to every word in
a manuscript, a thorough knowledge of the style to be followed, and the ability to make quick,
logical, and defensible decisions. —the chicago manual of style, 2003

editing


212 | thinking with type

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