EXPERIMENTAL RESEARCH
artifacts
classical experimental design
compensatory behavior
confederate
confounding variables
control group
cover story
debrief
deception
demand characteristic
design notation
diffusion of treatment
double-blind experiment
equivalent time-series design
experimental design
experimental group
experimental mortality
experimental realism
experimenter expectancy
external validity
factorial design
field experiment
hawthorne effect
history effects
interaction effect
internal validity
interrupted time-series design
laboratory experiment
latin square design
manipulation check
maturation effect
mundane realism
KEY TERMS
naturalistic generalization
one-shot case-study design
placebo effect
posttest
preexperimental designs
pretest
quasi-experimental designs
random assignment
reactivity
selection bias
solomon four-group design
static group comparison design
statistical regression effect
subjects
testing effect
treatment
for causality. In general, experiments tend to be eas-
ier to replicate, less expensive, and less time
consuming than other research techniques. Experi-
mental research also has limitations. First, some
questions cannot be addressed using experimental
methods because control and experimental manip-
ulation are impossible. Another limitation is that ex-
periments usually test one or a few hypotheses at a
time. This fragments knowledge and makes it
necessary to synthesize results across many re-
search reports. External validity is a potential prob-
lem because many experiments rely on small
nonrandom samples of college students.^16
The chapter explained that careful examination
and comparison of results can alert us to potential
problems in research design. Finally, the chapter
presented some practical and ethical considerations
in experiments.
REVIEW QUESTIONS
1.What are the seven elements or parts of an experiment?
2.What distinguishes preexperimental designs from the classical design?
3.Which design permits the testing of different sequences for several treatments?
4.A researcher says, βIt was a three by two design with the independent variables
being the level of fear (low, medium, high) and ease of escape (easy/difficult) and
the dependent variable being anxiety.β What does this mean? What is the design
notation, assuming that random assignment with a posttest only was used?