Designing for the Internet of Things

(Nandana) #1

xii | ContEnts



  • Chapter 4 Fashion with Function: Designing for Wearables

    • The Next Big Wave in Technology by Michal Levin

    • The Wearables Market Segments

    • Wearables Are Not Alone

    • UX (and Human) Factors to Consider

    • Summary

    • Chapter 5 Learning and Thinking with Things

      • Tangible Interfaces by Stephen P. Anderson

      • (Near) Future Technology

      • Timeless Design Principles?

      • Farther Out, a Malleable Future

      • Nothing New Under the Sun

      • Closing





  • Chapter 6 Designing for Collaborative Robotics

    • Introduction by Jeff Faneuff

    • Designing Safety Systems for Robots

    • Humanlike Robots

    • Human-Robot Collaboration

    • Testing Designs by Using Robotics Platforms

    • Future Challenges for Robots Helping People

    • Conclusion

    • Robotics Resources

    • Neuroscience and Cosmology Evolving Visualization Approaches for

    • The Brain Is Wider Than the Sky by Hunter Whitney

    • Section 1: An Expanding Palette for Visualization

    • Assembly Required) Section 2: Visualizing Scientific Models (Some

    • Chapter 19 Become an Expert at Becoming an Expert

      • Into the Fire by Lisa deBettencourt

      • Eating the Elephant

      • Onward





  • Chapter 20 The Changing Role of Design

    • On the Impact of Emerging Technologies by Dirk Knemeyer

    • Design Complexity and Emerging Technologies

    • Design Trends for Emerging Technologies

    • User Experience: Finding Its Level

    • The Future for Me, the Future for You

    • Appendix A: Companies, Products, and Links

    • Index



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