Designing for the Internet of Things

(Nandana) #1

  1. LEarninG and tHinkinG witH tHinGs (^) | 117
    push, feel, and do who-knows-what-else to a thing, while simultane-
    ously enjoying all that comes with complex computing and sensing
    capabilities.
    Consider two of the studio’s design principles (from the company’s
    website) that guided this project:
    • It had to be tactile: “We loved the idea of being able to hold a bit of
    time, and to see and feel the size of time”
    • It had to work both online and offline: “We travel a lot, and we want
    to be able to see what’s going on wherever we are.”
    According to Vitamins, this project “makes the most of the tangibility
    of physical objects, and the ubiquity of digital platforms, and it also
    puts a smile on our faces when we use it!”^2 Although this project and
    others I’ll mention hint at the merging of the physical and the digital,
    it’s important to look back and assess what has been good in the move
    from physical to digital modes of interaction—and perhaps what has
    been lost.
    KANBAN WALLS, CHESS, AND OTHER TANGIBLE INTERACTIONS
    Oddly enough, it is the software teams (the folks most immersed in
    the world of virtual representations) who tend to favor tangibility when
    it comes to things such as project planning; it’s common for Agile or
    Scrum development teams to create Kanban walls, such as that shown
    in Figure 5 - 2. Imagine sticky notes arranged in columns, tracking the
    progress of features throughout the development cycle, from backlog
    through to release. Ask most teams and they will say there is some-
    thing about the tangibility of these sticky notes that cannot be repli-
    cated by virtual representations.
    There’s something about moving and arranging this sticky little square,
    feeling the limitations of different size marker tips with respect to how
    much can be written, being able to huddle around a wall of these sticky
    notes as a team—there’s something to the physical nature of working
    with sticky notes. But, is there any explanation as to “why” this tangi-
    ble version might be advantageous, especially where understanding is
    a goal?
    2 http://www.special-projects-studio.com

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