Designing for the Internet of Things

(Nandana) #1

  1. arCHitECturE as intErfaCE (^) | 297
    insight gained from sensors is now displayed to employees and visitors
    through a prominently placed plasma screen, potentially shifting occu-
    pant behavior as individuals “see” the impacts of their actions.
    f gure 13-2. i a b uilding information Model of the a utodesk HQ provides
    a framework for information about usage and resources (courtesy of
    k ing l stubbins)
    Ultimately, this experiment suggests the way that the entire space
    could be reconfigured to put both information and means of control at
    the fingertips of all occupants at all times. But beyond the practicality
    of an application designed to drive energy efficiency, how will occu-
    pants of the space interpret the meaning inherent in the display—both
    in terms of the practicality of efficient use of energy and of the signifi-
    cance of the initiative in the context of the social community and issues
    of climate change?
    HUMAN TO MACHINE, MACHINE TO MACHINE
    The explosion of Internet and web creates new interaction models that
    lead to dynamic configurations of people, networks and machines. The
    hybrid design practice will accommodate these new interaction mod-
    els. To our traditional human to human (H 2 H) and human to archi-
    tecture (H 2 A) interactions, we’ve added human to machine (H 2 M) and
    machine to machine (M 2 M).

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