Designing for the Internet of Things

(Nandana) #1

  1. dEsiGn for tHE nEtworkEd worLd (^) | 315
    and keys.^1 They identified that it wasn’t only the object itself that is
    important to people, it is the social identity it provides that people value.
    The phone is more than an object—it is a lifeline, a gateway through
    which people connect with their family, friends, livelihood, and com-
    munity. This is even truer now with the prevalence of smartphones
    with always-on Internet access. The smartphone has become one of the
    current embodiments of the networked world; more than its function,
    more than its form, it is a social safety net that allows people to travel or
    live further away from their home and still feel connected.
    The smartphone is still a tangible object, one that we can understand
    through our hands and eyes, and it has connections to the network that
    we can see and feel. A greater shift is occurring now through objects
    that connect in less visible ways—objects that act on our behalf, or
    against us, without our explicit knowledge. The ethical implications
    and choices made by algorithms that determine the flow of traffic, our
    food supply chain, market pricing, and how you measure your fitness
    are present in our lives but are largely below the surface. As connected
    systems spring up around the world, often bypassing the more out-
    dated infrastructure we are dealing with here in North America, we
    need to begin considering the biases and implications of our choices
    when designing these systems, objects, and networks. For example,
    the current sensors used to trigger traffic lights often rely on induc-
    tion pads embedded in the road. These sensors only detect cars and
    other large vehicles, and are unable to sense bicycles and pedestrians.
    There’s an implicit decision made about the relative importance of dif-
    ferent modes of transportation. A traffic system built on an inductive
    sensor network will always prioritize car and truck traffic over cyclists,
    for example, making the city a less hospitable place to ride a bike. This
    can in turn impact population density, pollution, congestion, parking,
    employment, injury rates, and more.
    As we move even further into a networked world, we as designers of
    these new devices and services need to understand all aspects of our
    new environment. The complexity of design and architecture will only
    continue to grow and require a new definition of design foundations,
    practice, and theory.
    1 Cui, Yanqing, Jan Chipchase, and Fumiko Ichikawa. 2007. “A Cross Culture Study on
    Phone Carrying and Physical Personalization.” Nokia Research, https://research.nokia.
    com/files/45590483.pdf.

Free download pdf