Designing for the Internet of Things

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  1. dEsiGn for tHE nEtworkEd worLd (^) | 321
    The success of new design tools to help work with somewhat intangible
    materials has to be measured based on how well it helps the designer
    understand the parameters of her design, and make choices based on
    experiencing aspects of the design in context. These tools should allow
    for different levels of generative and synthetic activities, varying fidel-
    ity, working with high-level abstract notions all the way down to the
    small functional and aesthetic details of the final product.
    The current generation of digital design tools (CAD, Adobe Creative
    Suite) created new ways of working on traditional types of outputs.
    They gave us the ability to create many more variations of layouts, the
    safety of undo and file versions, and access to previously impossible or
    difficult processes for creating effects and working with new source
    material. However, they did not fundamentally change the component
    pieces of the designer’s process, toolbox, or output.
    These tools are coming up short as designers are beginning to work
    with complex communications between people and machines, interac-
    tions and movement that happens over long periods of time and many
    individual devices, and large data sets that can’t easily be visualized
    using manual methods.
    To add to this complexity, the entire notion of finality has changed.
    Designers traditionally create outputs that remain static, or have a
    small set of variations, once produced. Modality in traditional prod-
    ucts was more a result of context, use, customization, or modification.
    In new types of products there is no “final version,” rather the product
    itself is a system, reacting to its environment and interactions, contin-
    ually changing and evolving with use.
    TWENTY-FIRST CENTURY FOUNDATION
    Designers in the twentieth century needed to internalize and deeply
    comprehend things like 2 D and 3 D form, physical environments, and
    typography (to name a few areas of practice). The twenty-first century
    designer needs to build on these foundations with a number of new
    elements. The traditional elements of design were well established by
    Rowena Reed-Kostellow and her colleagues in the 1930 s: line, plane,
    color, volume, value, and texture. She used these as the basis for her

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