338 7. The Game Loop and Real-Time Simulation
// Run a server frame.
SV_Frame (msec);
// Run a client frame.
CL_Frame (msec);
// [some details omitted...]
}
338 7. The Game Loop and Real-Time Simulation
// Run a server frame.
SV_Frame (msec);
// Run a client frame.
CL_Frame (msec);
// [some details omitted...]
}