Game Engine Architecture

(Ben Green) #1
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References


[1] Tomas Akenine-Moller, Eric Haines, and Naty Hoff man. Real-Time Rendering
(3rd Edition). Wellesley, MA: A K Peters, 2008.


[2] Andrei Alexandrescu. Modern C++ Design: Generic Programming and Design
Patt erns Applied. Resding, MA: Addison-Wesley, 2001.


[3] Grenville Armitage, Mark Claypool and Philip Branch. Networking and Online
Games: Understanding and Engineering Multiplayer Internet Games. New York,
NY: John Wiley and Sons, 2006.


[4] James Arvo (editor). Graphics Gems II. San Diego, CA: Academic Press,
1991.


[5] Grady Booch, Robert A. Maksimchuk, Michael W. Engel, Bobbi J. Young,
Jim Conallen, and Kelli A. Houston. Object-Oriented Analysis and Design with
Applications, third edition. Reading, MA: Addison-Wesley, 2007.


[6] Mark DeLoura (editor). Game Programming Gems. Hingham, MA: Charles
River Media, 2000.


[7] Mark DeLoura (editor). Game Programming Gems 2. Hingham, MA: Charles
River Media, 2001.


[8] Philip Dutré, Kavita Bala and Philippe Bekaert. Advanced Global Illumination
(Second Edition). Wellesley, MA: A K Peters, 2006.

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